Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
PTC Creo
Score 7.1 out of 10
N/A
PTC offers Creo, the company's line of computer-aided design (CAD) products that support the product lifecycle management (PLM) process with 2D and 3D design kits (Creo Elements and Creo Direct), an augmented reality module, Creo Illustrate for technical illustrations, Creo Sketch, Creo Schematics and Creo View for diagramming and sharing information, Creo simulate for running simulations, and other modules.
$2,480
Pricing
Blender
PTC Creo
Editions & Modules
Blender Cloud Membership
$11.50
per month
Design Package
$2,480.00
Offerings
Pricing Offerings
Blender
PTC Creo
Free Trial
No
No
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Blender
PTC Creo
Features
Blender
PTC Creo
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
PTC Creo is great for assemblies that multiple users are collaborating on. Models can reference other models that someone in another department has released and when those models are changed, the referenced parts and assemblies are changed. These changes are very helpful when working on collaborative machine designs and comparing forging dies with the final parts.
Creating complex polygonal geometries is very easy in Blender.
Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
The bone generation and its behavior of animations can be achieved easily in blender.
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
I liked the training manuals I used to learn some, as I didn’t have CAD background in college or before this job. My coworkers were able to share with me what they learned in PTC training and I was able to get support online and through reading.
We've only used the consumer (non-pro) version of SketchUp, which we love, but is very limited in features and output capabilities compared to Blender. While Blender's learning curve is MUCH steeper than SketchUp, it feels like truly complete, professional design software.
Learning curve of SOLIDWORKS is higher compared to Creo, however, stability and more design control is provided by Creo. Creo also have more robust and stable interfaces. For larger assemblies, Creo works better than SOLIDWORKS. New upgrades of Creo has given liberty to open different file data of different software without any file conversion. Creo costs comparable to SOLIDWORKS cost, with more capabilities.
As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
Except in some specific cases, no one will use Blender on their own at a professional level.
When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
Having PTC Creo as our primary tool positions us as forward thinking and creative in the eyes of our clients.
PTC Creo constantly evolves in the ability to increase our productivity; new capabilities and features are added, which reduce our level of effort for some tasks.