OctaneRender vs. ZBrush

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
OctaneRender
Score 8.0 out of 10
N/A
OTOY, headquartered in Los Angeles, offers OctaneRender, a GPU rendering engine.N/A
ZBrush
Score 8.3 out of 10
N/A
Pixologic in Los Angeles offers ZBrush, a digital sculpting and painting program for the 3D industry. Built within its interface, ZBrush offers tools for digital artists with an arsenal of features that have been developed with usability in mind, to create a user experience designed to feel natural while simultaneously inspiring the artist. With the ability to sculpt up to a billion polygons, ZBrush allows users to create almost limitless models.
$39.95
per month
Pricing
OctaneRenderZBrush
Editions & Modules
No answers on this topic
Individual
$39.95
per month
Individual
$179.95
per 6 months
Individual
$895.00
perpetual license
Companies & Students
price varies
floating perpetual license
Companies & Students
price varies
academic perpetual license
Offerings
Pricing Offerings
OctaneRenderZBrush
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
OctaneRenderZBrush
Top Pros
Top Cons

No answers on this topic

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User Ratings
OctaneRenderZBrush
Likelihood to Recommend
8.0
(1 ratings)
8.5
(3 ratings)
User Testimonials
OctaneRenderZBrush
Likelihood to Recommend
OTOY
I have been able to import an environment and create realistic lighting rather quickly by using the power of GPU rendering. Paired with its ability to create instances of geometry, it makes it easy to render a megacity environment in half the time. One issue with this is the clutter that can be made with connecting nodes.
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Pixologic
Blender is still behind Zbrush when it comes to production quality. But ZBrush is a bit on the expensive side. But again, I've used it for 20 years. So the $100s of spent back then have paid off many times over by now. Just something to consider when purchasing, though.
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Pros
OTOY
  • Octane uses GPU rendering so it takes advantage of the video card.
  • It gives you a good selection of options to tweak and refine your model rendering.
  • It can use 3D instances so it doesn't overuse computer resources.
  • There are plugins that can be incorporated into other 3D packages for rendering.
  • Octane is particularly inexpensive compared to other 3D render packages.
  • You are able to copy certain sections of nodes in order to create different iterations of the same environment or model. For example, changing the lighting or camera features.
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Pixologic
  • Intuitive UI design.
  • Advanced sculpting capabilities.
  • Integration with other 3D software.
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Cons
OTOY
  • Its user interface could use some improvement.
  • It is node-based so there is a slight learning curve when using it as a beginner.
  • It doesn't import FBX files.
  • It requires a 3D model to have UVs in order to import it into Octane.
  • At times it may not be as stable.
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Pixologic
  • Difficult and messy UI
  • Not well-suited for renders
  • Not suitable for animation and rigging
  • Expensive
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Alternatives Considered
OTOY
Although both have their pros and cons, Octane is far less expensive and it allows for more control over the geometry within a scene with better lighting and camera controls.
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Pixologic
Even though it's 4x as old, ZBrush is still better in my opinion. Plus, I'm just so used to it by now after 20 years. Blender will indeed become better over time and the leading industry standard soon, but for now, ZBrush is still better for me for sure. Love it!
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Return on Investment
OTOY
  • Octane has had a huge advantage of GPU rendering.
  • It's relatively inexpensive compared to other rendering packages.
  • It allows for more control over the scene compared to packages like Keyshot.
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Pixologic
  • a single tool to quickly and effectively create 3D objects.
  • Highly detailed 3D models allow us to create a range of highly detailed NFT 3D art collections for our clients.
  • Setting up licenses across an entire team can become costly.
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