Overall Satisfaction with JetBrains Rider
We use Rider for game development in Unreal. There are other development platforms for Unreal but Rider with the new support for Unreal really helped make the development more agile and proved to be the most reliable one. The two main features that other platforms lack are IntelliSense considering Unreal Macros and quick searches, but all the other tools within the platform are great.
- Quick Search.
- Code versioning Integrations.
- Extendable plugins.
- Forum for issues with answer from the developers.
- Startup time. It takes a while to index big projects.
- Rarely it loses the intellisense and the only way to get it back is by restarting.
It helps you develop and not have to think too much about some things because of the IntelliSense support for Unreal (that others don't have) and it has a quick search with multiple types as well. Visual code has an ok search, but no IntelliSense, Visual Studio has a slow search and no IntelliSense.
Do you think JetBrains Rider delivers good value for the price?
Are you happy with JetBrains Rider's feature set?
Did JetBrains Rider live up to sales and marketing promises?
Did implementation of JetBrains Rider go as expected?
Would you buy JetBrains Rider again?
I think it's the best IDE nowadays for game development, mainly in Unreal, but it's also the best one in cost/benefit for Unity. It might not work for people who prefer a more lightweight IDE, it's still pretty heavy and its indexing takes around 2~3GB of ram, but it's worth the quick indexing and IntelliSense.