Marvel App -- Prototypes Well Developed
August 28, 2018

Marvel App -- Prototypes Well Developed

Ronald Melendez | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User

Overall Satisfaction with Marvel

Marvel is a very good application that allows you to assemble designs for web in a very fast and efficient way. It is a great help, since web designers can assemble their models of front-end interfaces and give logical sense to navigation. This lets developers have a log of ordered development. It also provides tools to see the CSS styles that use that interface, which facilitates the construction of HTML. From there, the designs can be approved by a client, and on the development side you can quickly implement those designs in an exact way per the design parameters already approved by the design department.

To me, this seems like a logical order of development, since it allows no errors of design or navigation within an application. It's also a great help to the developers, since the CSS code will have already been handed to them through Marvel.
  • Easy to use with a fast learning curve
  • The handoff option allows developers to extract CSS code to copy design styles
  • In some cases, the connection will be limited by a project
  • When the projects are very large, the loading and deployment of options is very slow;You must have a good internet bandwidth
  • In addition to showing CSS code with the option to handoff, it should also show the HTML code associated with that CSS
  • In establishing application prototypes, it gives a considerable return on investment, since it saves effort and time. That means that it can have economic gains, because the client is presented with this prototype and an estimate can then be made based on a scrum of how long it will take to develop, how much it will cost to develop, and how much manpower it will require.
  • Sometimes, clients will get applications that are not what they expected, visually. With Marvel, though, the prototypes are accurate and you can create exact mockups of what your application will be. This way, the development team can go straight to that goal, instead of spending more time thinking about what to do and how to present a prototype.
  • Investing in this type of applications allows the company to save a lot of personal time, as it avoids unnecessary work. Marvel allows you to figure out if you are able to cover the development of that application and what staff you will need to do it.
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, and shows nice previews of the hotspots on multiple screens.

On the subject of team collaboration, both tools offer commenting and invitation features in the free plan. In InVision the collaboration is smooth and predictable: just click by an area where you want to leave your comment, and the field appears. Another cool collaboration feature from InVision is Liveshare. With this, you can collaborate together with your colleagues, create notes, draw, make a voice conversation in a browser and connect to a call from a regular phone. Impressive! Marvel's app supports basic collaboration with things like commenting and inviting. It does not support voice or drawings.

However, the most important thing about Marvel App is that the subscription price is much cheaper than InVision's.
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working.

Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.