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Kahoot!

Score8.7 out of 10

92 Reviews and Ratings

What is Kahoot!?

Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.

Keeping your team engaged using Kahoot!

Use Cases and Deployment Scope

If you're looking for company-wide collaboration, quick ice-breakers, simple surveys, and super fun quizzes, this is your tool!

Our QBRs are better since the implementation of check-ins and outs, to test people's expectations and evaluate the involvement and attention. Also, we have implemented quizzes after training, helping us obtain metrics on the effectiveness.

It's really easy to create and duplicate boards, so you don't have to spend too much time changing images and information while maintaining the corporate image.

To me, Kahoot! is a powerful ally; it can help teams avoid boring tests and quizzes by adding fun animations and sounds.

I worked as an Agile Coach for several years, and every single workshop that I facilitated, I relied on Kahoot!, which has made wonders with my teams.

Pros

  • Quizzes
  • Surveys
  • Presentations

Cons

  • Metrics & Analytics
  • IA Integration
  • Real-time co-creation

Return on Investment

  • We have a small number of licences, so we can have a ROI of about 6 months
  • Agile teams and HHRR are loving it
  • CSAT have increase since we implemented Kahoot!

Usability

Alternatives Considered

Mentimeter and Quizizz

Other Software Used

Mentimeter, Miro, Atlassian Jira

Kahoot! is Great for Learning

Use Cases and Deployment Scope

Kahoot! serves as a versatile engagement platform addressing key educational and operational challenges across our K-12 organization. We primarily utilize it for two main purposes: gamified student learning and interactive professional development. For students, Kahoot! transforms instruction by providing a tool for real-time formative assessment, concept review, and community building. This directly addresses the challenge of student disengagement and solves the problem of delayed feedback by giving teachers immediate, actionable data to adjust instruction. For our staff, we use Kahoot! to move beyond passive "sit-and-get" training, making professional development more engaging and allowing us to instantly assess comprehension of new district initiatives or compliance protocols. The scope of our use case is broad, spanning all grade levels (K-12) and subject areas, and is used by teachers, students, and administrators to identify and close knowledge gaps efficiently for all learners.

Pros

  • Gamified Learning
  • Easy to use
  • Versatile

Cons

  • Different templates for how the games look
  • More AI integration
  • settings could be easier to find

Return on Investment

  • Students have more options for test prep
  • teachers have a tool to use that's easy to set up
  • there's a savings for having one tool that does many things

Usability

Alternatives Considered

Quizizz, Nearpod and Pear Deck

Other Software Used

Quizizz, Nearpod, Pear Deck, Kami

Recommended for fun competitions

Use Cases and Deployment Scope

I use It mainly in class during my lectures (higher education) for quizzes and engaging and fun activities and competitions. I usually create between 5 and 8 questions, some of which are timed longer than others. And I mix different types of questions.
I also use it in training and continuous professional development with professionals and colleagues.

Pros

  • User friendly
  • Engaging in the graphic
  • Fan (as it also has soundtracks for each question)
  • Timed answers with leaderboard

Cons

  • Having sometimes large classes means that I cannot use Kahoot! as it only allows a very limited amount of participants.
  • The above is the main issue and other competitor platforms (Mentimeter) do much better on this
  • There is also very limited choice with the basic account in terms of types of questions. Some sort of corporate license might help Universities purchasing the advanced subscription (which costs too much for a single professional) and have access to all the features.

Return on Investment

  • It helped increasing students' evaluation of the quality of my modules (higher score)
  • I received also lots of qualitative comments pointing out that Kahoot! helps adding fun to the lectures

Usability

Alternatives Considered

Mentimeter, Miro and Paddle

Other Software Used

Mentimeter, Miro

Krazy for Kahoot!

Pros

  • Engages students
  • Easy to use
  • Has options to create many different activities for learning.

Cons

  • Having more free options for creating the activities needed for learning.
  • Making it easier to create the activities.
  • Having a free membership for teachers to use all options.

Most Important Features

  • Engaging activities for learning.
  • Variety of choice.
  • Easy access for both students and staff using it.

Return on Investment

  • Engaging for students
  • Easy to access online
  • Variety of topics to choose from

Alternatives Considered

Google Classroom and Quizlet

Other Software Used

Google Classroom

Kahoot for me

Use Cases and Deployment Scope

We mainly use and encounter Kahoot during webinars gamifying during those times. With Kahoot, we can ensure attendees can freely interact and listen to everything being presented during the session. It also brings out the best among the attendees who have more knowledge or who listened thoroughly with the help of Kahoot.

Pros

  • Making costumized exams
  • Gamification of exams
  • Ranking and scoring properly
  • User friendly UI

Cons

  • Manageability
  • Visuals

Most Important Features

  • User friendly
  • Fun
  • Ease of management

Return on Investment

  • ROI
  • Attendee engagement