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Kahoot!

Kahoot!

Overview

What is Kahoot!?

Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.

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Recent Reviews

TrustRadius Insights

Kahoot is a versatile and widely-used platform that offers various use cases across different educational settings and industries. In the …
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Kahoot!

10 out of 10
May 02, 2022
Kahoot! is a big help during this time of pandemic since there is no face-to- face events, our partners is using Kahoot! to provide …
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Awards

Products that are considered exceptional by their customers based on a variety of criteria win TrustRadius awards. Learn more about the types of TrustRadius awards to make the best purchase decision. More about TrustRadius Awards

Video Reviews

2 videos

Kahoot!'s Interactive Nature Cultivates Engagement In Virtual Education: User Review
05:31
User Review: Kahoot! Works to Make Interactions Quick & Effective for Student
01:34
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Pricing

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Kahoot! Event Bronze

$250

Cloud
to host an unlimited number of kahoots at one event

Kahoot! 360 Spirit for small teams

$500.00

Cloud
per month for 25 members (annual subscription billed monthly)

Kahoot! Event Silver

$500

Cloud
to host an unlimited number of kahoots at one event

Entry-level set up fee?

  • No setup fee

Offerings

  • Free Trial
  • Free/Freemium Version
  • Premium Consulting/Integration Services
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Product Demos

A demo of using Jumble mode in Kahoot!

YouTube

Using Kahoot in the Virtual Classroom

YouTube

Study leagues in the Kahoot! app: demo video

YouTube

Kahoot! mobile app demo: make homework awesome!

YouTube
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Product Details

What is Kahoot!?

Kahoot! Videos

What is Kahoot!?
How to create a kahoot - tutorial
Take a tour of the new Kahoot!

Kahoot! Technical Details

Deployment TypesSoftware as a Service (SaaS), Cloud, or Web-Based
Operating SystemsUnspecified
Mobile ApplicationNo

Frequently Asked Questions

Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.

Reviewers rate Usability and Support Rating highest, with a score of 9.2.

The most common users of Kahoot! are from Mid-sized Companies (51-1,000 employees).
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Comparisons

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Reviews and Ratings

(75)

Community Insights

TrustRadius Insights are summaries of user sentiment data from TrustRadius reviews and, when necessary, 3rd-party data sources. Have feedback on this content? Let us know!

Kahoot is a versatile and widely-used platform that offers various use cases across different educational settings and industries. In the classroom, teachers utilize Kahoot to engage students through interactive quizzes, fostering a fun and effective learning environment. Students can also create study sets, while teachers can generate assessments with the help of detailed reports provided by Kahoot. This enables both students and teachers in intermediate grades to enhance their understanding and review concepts.

Beyond the classroom, Kahoot finds utility among colleagues looking to gauge knowledge on specific topics or collect opinions anonymously. Its application extends to webinars, where it adds a gamified element to sessions, ensuring attendees remain engaged and actively participate in the presentation. District-wide implementations of Kahoot serve as an efficient tool for concept review, curriculum engagement, and formative assessments.

Additionally, Kahoot plays a vital role in corporate training and onboarding sessions conducted by Customer Success and Launch teams. The platform's interactive quizzes not only keep end users engaged but also incentivize participation with the offer of prizes for winners. In university settings, professors benefit from employing Kahoot as an interactive tool to gauge student comprehension during lectures.

Moreover, companies utilize Kahoot to enhance participant engagement during webinars, presentations, and internal events. With its user-friendly interface and support for smartphone connectivity, organizations can easily organize quizzes and games that promote team connectedness or deliver essential training material. Furthermore, Kahoot serves as an enjoyable tool for program celebrations and online events, making them more interactive even in times of remote work or social distancing.

In conclusion, Kahoot's versatility in educational settings across all grade levels and subject matters makes it an essential resource for engaging students and providing valuable insights into their learning progress. Moreover, its application extends beyond academia into various industries such as corporate training, team bonding activities, church clubs, staff presentations, and continuous improvement efforts. With its emphasis on gamification and interactivity, Kahoot effectively promotes a positive and engaging learning experience for all.

Mobile Accessibility: Many users have expressed appreciation for the fact that Kahoot can be used on mobile phones, making it accessible during the pandemic. This feature has been beneficial for both in-person and online classes, allowing seamless integration into different learning environments.

Free or Reduced Price Registration: Several reviewers have mentioned that educators can register to play Kahoot for free or at a reduced price. This option is valued as it promotes accessibility and encourages the use of Kahoot in educational settings.

Enhanced Interaction: Users highlight that Kahoot enhances interaction between teachers and students, creating a more engaging and interactive learning experience in the classroom.

Cluttered and overwhelming interface: Many users have found the new site layout to be cluttered and overwhelming, which has left them feeling confused about how to navigate the platform effectively.

Insufficient tutorials: Some users have suggested the need for more comprehensive tutorials to help them better understand and utilize all the features of the platform, as they felt that the brief tutorials provided were not sufficient.

Limited free options and pricing structure: Users have expressed a desire for more free options when creating activities on the platform. They also criticized the pricing structure, mentioning that lower-priced plans had too many features locked behind higher-priced plans.

Users have made several recommendations based on their experiences with Kahoot. The most common recommendations are as follows:

  1. Explore the Community's Content: Reviewers suggest taking advantage of the vast library of quizzes and games created by other users within the Kahoot community. This can save time and provide a wider range of engaging learning materials.

  2. Use Kahoot for Review and Checking Understanding: Many users highly recommend Kahoot for reviewing and assessing students' knowledge. The competitive nature of the quizzes adds an exciting edge to learning, making it more engaging and enjoyable for high school and college students.

  3. Customize and Enhance Kahoot Sessions: It is advised to take the time to learn and utilize all the features that Kahoot offers, such as simulations, pictures, music, and challenges when teaching with Google Classroom. This helps create a fun and interactive learning environment that keeps students engaged throughout the session.

Overall, reviewers emphasize that Kahoot is a highly recommended resource for educators and trainers in various settings, from classrooms to corporate training sessions. It is particularly praised for its ability to increase student engagement, check understanding, and make learning more enjoyable through game-based elements.

Attribute Ratings

Reviews

(1-1 of 1)
Companies can't remove reviews or game the system. Here's why
Matthew Gardner | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User
Incentivized
Kahoot! is used by our Customer Success and Launch team to run interactive quizzes to supplement and engage users during on training and onboarding. It helps to keep end users paying attention during our training sessions (which now happen remotely, often to work from home employees who can easily not pay attention to the session) by forcing them to interact with quizzes and also encourages them by us offering prizes mailed to the Kahoot! quiz winners.
  • Engaging participants.
  • Easy to build quizzes.
  • Fun user experience.
  • Pricing, need a credit card for trial.
  • Holdback too many features on lower plans.
  • Starting to feel bloated.
Kahoot! is great for hosting games for many participants and can be used internally for employee onboarding and engagement, or externally as part of customer experience and training. We use it externally as a tool to train end customers and it works great. Kahoot! as it expands feels less designed for one-hit use cases like this and angling towards a continuous learning type model.
  • Increasing customer engagement.
  • Better knowledge retention.
We have also used myQuiz.org which is a totally free alternative. We use them both right now. Kahoot! has more features and looks more polished but myQuiz gets the job done if you need to quickly throw together a simple quiz competition at no charge. myQuiz isn't suited for teams, etc. but pricing can't be beat.
I have not needed to reach out to Kahoot! support. Everything is fairly self serve and self taught. The platform is simple enough to get going on your own and I can only picture contacting support for billing issues.
Simple to use, easy to pick up. End users have no issues (heck, it's used in Kindergarten classrooms) either and are easily able to pick up and participate in quizzes from their phones or computers.
No
  • Price
  • Product Features
  • Product Usability
  • Product Reputation
  • Prior Experience with the Product
There was a free trial so it was easy to evaluate in 7 days. Pricing weighed in as there are free alternatives but Kahoot! beats them on feature set, handily. Also polish and usability were top notch, and many people have used Kahoot! in our market so it's nothing we need to teach.
I wish there was a longer eval period because we didn't get to try everything out.
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