I used Marvel to make prototypes of websites and mobile apps for my clients. Using prototyping with my clients gives me more freedom to create, as I can start with low-fidelity prototypes, and follow the evolution with the client, preventing me from wasting the client's time and mine. In Marvel, I can show how the website/application will look on several different platforms, and the difference is the interaction I can create between the screens, simulating a more real experience with the final result.
- A differential for me is the mobile usability test. It's super easy to know what we can develop in the project and fix it faster.
- Another point that makes me want to use marvel is its clean and simple interface. It makes day-to-day a lot easier, not having to get lost in countless functions that we don't need.
- the fact of being able to send a link to the project for the clients to easily access the prototypes makes it much easier, as he can access it directly from his cell phone or desktop. You don't need to have a registered account or download any application.
- I really miss being able to duplicate, make a copy of the prototype I'm working on. Sometimes, I want to make a comparison with detail changes and without being able to duplicate it is difficult.
- Compared to other similar services, I feel the animations could be more fluid and smoother.
- It could have more free sophisticated icons and images.
I like using Marvel because it's so easy to share links with my customers; they just love seeing the interaction in real-time. However, for more robust projects, Marvel is still less efficient, whether in terms of the technical ability to prepare several screens. I feel as if maybe there could be more choice for animation transitions. In short, it's a practical application, but it still lacks functions for me to be able to use it only as a prototyping application.