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Marvel is a prototyping and wireframing app.https://media.trustradius.com/product-logos/T6/cN/GGIQ70L2J8BA.PNGMarvel: A Simple Solution for Quick PrototypingAt my company and in my own freelance business, I use Marvel to create very quick web and mobile prototypes to show initial designs and workflows to stakeholders. Marvel enables me to do this in a low stakes way early in the design process because I can get targeted feedback before building designs in deeper, more complicated ways without having to spend a ton of time and energy on the initial design. Specifically, Marvel is my go-to when I have very little time to get an initial design to a stakeholder. In the past, time crunches meant giving stakeholders PowerPoint slides, because that method of presenting design workflows felt quickest. With Marvel, I can present more realistic and effective prototypes to stakeholders in about the same amount of time.,Provides design specifications, making it very easy to give specific CSS style guides to developers. Very sleek and intuitive design, enabling a very quick learning curve for new users. Most features are free, which makes this product especially useful for new designers, students, and nonprofits. Web-based, so users can access the app anywhere with an internet connection. Link sharing makes it very easy to share designs directly with stakeholders.,No annotation options, so designers have to find a method outside of the app to communicate notes about specific parts of designs. No offline option. This is the primary reason why my company won’t purchase the paid version since some of our team works in areas with less stable internet access Limited animation functionalities, which limits the ability to create truly realistic prototypes for more complicated designs. Editing in the mobile app can be finicky, which might make this a less desirable tool for those who want to iterate upon designs on the go.,7,Saves time and money early in the design process. Designers can quickly and affordably create simple prototypes to get feedback on before creating more complex, more time-intensive designs. Enables designers to present somewhat realistic designs to gain buy-in from stakeholders and clients. This has led us to gain support and funding for projects easier than when we would present design workflows using PowerPoint presentations. Saves time onboarding to a new tool. Marvel’s very simple and intuitive design means less time figuring out the tool and more time actually designing.,InVision, Sketch, SketchUp, Balsamiq, iRise, Indigo.Design, Draftium, Justinmind, Proto.io and Axure RP,iRise, Indigo.Design, Draftium, Justinmind, Proto.ioGreat for quick, simple prototypesFor a time, our UX and product teams used Marvel to create and test prototypes. This allowed us to conduct user testing, preview designs, and map out the user flow. We use Sketch for our design style guide and symbol library, and Marvel integrates with Sketch, allowing us to finalize designs before handing off to the devs.,Extremely intuitive and clean interface. The design is beautiful and simple to navigate. The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs. It's very fast and easy to create simple prototypes.,Currently, Marvel is only web-based and we're unable to use it offline. The price for the paid plan felt too high for our team considering the features offered. The trial version is a bit limited (e.g., when it comes to adding new users), which made it harder to try out across teams.,7,Saves time as it's very fast to learn and to create simple prototypes. Streamlines the design process, since the integration with Sketch makes it easy to access our existing components. Let us collaborate and centralize comments on a design in one place.,InVision,InVision, Sketch, Slack, Bill.com, Salesforce Service Cloud, Sublime Text, Adobe Acrobat DC, TriNet, Greenhouse, Google AnalyticsMarvel App -- Prototypes Well DevelopedMarvel is a very good application that allows you to assemble designs for web in a very fast and efficient way. It is a great help, since web designers can assemble their models of front-end interfaces and give logical sense to navigation. This lets developers have a log of ordered development. It also provides tools to see the CSS styles that use that interface, which facilitates the construction of HTML. From there, the designs can be approved by a client, and on the development side you can quickly implement those designs in an exact way per the design parameters already approved by the design department. To me, this seems like a logical order of development, since it allows no errors of design or navigation within an application. It's also a great help to the developers, since the CSS code will have already been handed to them through Marvel.,Easy to use with a fast learning curve The handoff option allows developers to extract CSS code to copy design styles,In some cases, the connection will be limited by a project When the projects are very large, the loading and deployment of options is very slow;You must have a good internet bandwidth In addition to showing CSS code with the option to handoff, it should also show the HTML code associated with that CSS,8,In establishing application prototypes, it gives a considerable return on investment, since it saves effort and time. That means that it can have economic gains, because the client is presented with this prototype and an estimate can then be made based on a scrum of how long it will take to develop, how much it will cost to develop, and how much manpower it will require. Sometimes, clients will get applications that are not what they expected, visually. With Marvel, though, the prototypes are accurate and you can create exact mockups of what your application will be. This way, the development team can go straight to that goal, instead of spending more time thinking about what to do and how to present a prototype. Investing in this type of applications allows the company to save a lot of personal time, as it avoids unnecessary work. Marvel allows you to figure out if you are able to cover the development of that application and what staff you will need to do it.,InVision,InVision, SketchUpHas become my new go-to for high-fidelity prototypingI use this to mock up web and mobile websites for my freelance clients. It allows them a sense of how their website will look on different platforms, and gives the design a greater sense of realness as they can interact with the mockup on a range of devices, rather than simply viewing a series of image files on their desktop screen.,Though I do not work with other designers often, when I do Marvel makes it easy to collaborate on a project and for each individual to make changes of the product and to make note of those changes for the other designers Gives you design specs, making it easier to create a style guide for developers A wider range of interactions than other apps such as InVision Easy integration with Sketch,Would never hurt to have a greater range of micro-interactions! A greater range of project frames/devices I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files,8,Clients will always prefer seeing actual mockups to flat screens, and Marvel is a very affordable way to provide that.,InVision, Balsamiq and Axure,Balsamiq, Axure, InVisionA nice little find which is worth a try!I previously supported users using Marvel through my role as a specialist. I have found myself not even as a designer that Marvel is really easy to use. It is a tool for all. The interface is pretty easy to figure out if you are used to similar software. Sharing prototypes both internally and externally have proven immensely useful and being able to link all your designs together in a jiffy, then add gestures and transitions to make your prototype feel like a real app or website is just great. .,Being a web based tool is great as there is no need to download it and it is accessible from anywhere. It is mainly free which is amazing for those designers just starting out or on a tight budget. It lets you make prototypes really quickly with a few clicks and then share them around. Really easy to learn and very self-intuitive.,Not really many fancy animations which makes it quite limited but its great for simple stuff. You do have to pay if your making multiple designs and you want to take the marvel branding off your designs. To actually use it for businesses it can be quite expensive so you want to be able to password protect the designs to share externally and also to get support. You can have some trouble resizing prototypes sometimes because of the basic interface.,10,It has helped save a lot of time when creating and then sharing prototypes around the organisation. For tweaking after completing the design it has reduced time so much. Time is money so by saving time using this tool has meant that designers can work on more projects and save money by doing more work. Version history is available on it which has saved plenty of problems during when changing your mind and wanting to go back.,InVision,InVision, MS SharePoint, SharePoint DesignerDesign for freeMarvel is used as a designing product in the organisation. It is great as it has a notepad feature which allows you to draw your product. It is great for first draft designs for the product designers.,Hot spotting Notepad Duplicates,Lack of Navigation Slow flows Basic animations,7,Innovative ideas Good quality designs Free No need to download as it’s web-based,InVision and Justinmind,InVision, JustinmindOne of the best free Prototyping toolsI use Marvel for freelance web development tasks. I work as freelancer on upwork and freelancer.com and work as web designer and developer. I use Marvel for designing the wire-frames for the websites or the blogs. It helps me create the website design mockup very quickly as compared to Adobe Photoshop which I used earlier for these tasks.,Designing Mockups for the websites: Its very simple and quick to do, earlier I created not more than 2-3 mockups for the clients for particular websites and client chose the one, but using Marvel, the process became so fast that now I give them 5-6 mockups to chose the best one. Option to make the website for particular targeted device. Earlier I only made websites for desktop/laptop or mobiles/tablet, I made my very first web app for ios for my client using marvel. Now I dont just create mockup for the desktop version for my client but for all the devices which for sure makes my client more happy and gives a clear idea that what their web app or website is going to look like in iphone, or iwatch.,We cannot modify the existing elements in the tool which is a drawback. Little difficult to understand the complete features of the application.,8,It helped me improve my productivity. It took me lot of time to manually design mockups earlier when I used Adobe Photoshop to do it. Because of quickly creating mockups, now I provide my clients with more than 4-5 options which is welcomed by clients and make them happy. Definitely the ROI and improved, because of time saved and happy clients.,Proto.io, Vectr and Webflow,Tableau Desktop, Microsoft Power BI, Mixpanel
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Marvel
13 Ratings
Score 7.9 out of 101
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Marvel Reviews

Marvel
13 Ratings
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Score 7.9 out of 101
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July 07, 2019

Review: "Marvel: A Simple Solution for Quick Prototyping"

Score 7 out of 10
Vetted Review
Verified User
Review Source
At my company and in my own freelance business, I use Marvel to create very quick web and mobile prototypes to show initial designs and workflows to stakeholders. Marvel enables me to do this in a low stakes way early in the design process because I can get targeted feedback before building designs in deeper, more complicated ways without having to spend a ton of time and energy on the initial design. Specifically, Marvel is my go-to when I have very little time to get an initial design to a stakeholder. In the past, time crunches meant giving stakeholders PowerPoint slides, because that method of presenting design workflows felt quickest. With Marvel, I can present more realistic and effective prototypes to stakeholders in about the same amount of time.
  • Provides design specifications, making it very easy to give specific CSS style guides to developers.
  • Very sleek and intuitive design, enabling a very quick learning curve for new users.
  • Most features are free, which makes this product especially useful for new designers, students, and nonprofits.
  • Web-based, so users can access the app anywhere with an internet connection.
  • Link sharing makes it very easy to share designs directly with stakeholders.
  • No annotation options, so designers have to find a method outside of the app to communicate notes about specific parts of designs.
  • No offline option. This is the primary reason why my company won’t purchase the paid version since some of our team works in areas with less stable internet access
  • Limited animation functionalities, which limits the ability to create truly realistic prototypes for more complicated designs.
  • Editing in the mobile app can be finicky, which might make this a less desirable tool for those who want to iterate upon designs on the go.
Marvel is a very strong tool in scenarios where designers seek to quickly create simple prototypes on their desktops using a simple, intuitive interface. It offers “just enough” functionality to create somewhat realistic designs to present to stakeholders and other designers. However, there’s a limit to how “realistic” those designs can be, given that Marvel has somewhat limited functionality around animations. Marvel is not a strong option for those who want to create very complex prototypes with many animations, or for those who want to edit prototypes on their tablet or phone. Marvel is a jewel for simplicity but starts to be difficult to use when creating complicated designs. For creating more complicated prototypes, I would recommend a more robust tool, such as Axure.
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May 24, 2019

Marvel Review: "Great for quick, simple prototypes"

Score 7 out of 10
Vetted Review
Verified User
Review Source
For a time, our UX and product teams used Marvel to create and test prototypes. This allowed us to conduct user testing, preview designs, and map out the user flow. We use Sketch for our design style guide and symbol library, and Marvel integrates with Sketch, allowing us to finalize designs before handing off to the devs.
  • Extremely intuitive and clean interface. The design is beautiful and simple to navigate.
  • The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs.
  • It's very fast and easy to create simple prototypes.
  • Currently, Marvel is only web-based and we're unable to use it offline.
  • The price for the paid plan felt too high for our team considering the features offered.
  • The trial version is a bit limited (e.g., when it comes to adding new users), which made it harder to try out across teams.
Marvel is great for quickly creating mockups. Even less experienced UX / UI designers can get up and running fast. If your company already uses Sketch, the integration with Marvel was great. Overall, it's a great mockup tool perhaps for smaller teams. However, it requires an internet connection and may not be the best choice for large companies with complex needs, multiple operating systems in use, etc.
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Ronald Melendez profile photo
August 28, 2018

Review: "Marvel App -- Prototypes Well Developed"

Score 8 out of 10
Vetted Review
Verified User
Review Source
Marvel is a very good application that allows you to assemble designs for web in a very fast and efficient way. It is a great help, since web designers can assemble their models of front-end interfaces and give logical sense to navigation. This lets developers have a log of ordered development. It also provides tools to see the CSS styles that use that interface, which facilitates the construction of HTML. From there, the designs can be approved by a client, and on the development side you can quickly implement those designs in an exact way per the design parameters already approved by the design department.

To me, this seems like a logical order of development, since it allows no errors of design or navigation within an application. It's also a great help to the developers, since the CSS code will have already been handed to them through Marvel.
  • Easy to use with a fast learning curve
  • The handoff option allows developers to extract CSS code to copy design styles
  • In some cases, the connection will be limited by a project
  • When the projects are very large, the loading and deployment of options is very slow;You must have a good internet bandwidth
  • In addition to showing CSS code with the option to handoff, it should also show the HTML code associated with that CSS
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working.

Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.

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Stephanie Martin profile photo
March 28, 2018

Marvel Review: "Has become my new go-to for high-fidelity prototyping"

Score 8 out of 10
Vetted Review
Verified User
Review Source
I use this to mock up web and mobile websites for my freelance clients. It allows them a sense of how their website will look on different platforms, and gives the design a greater sense of realness as they can interact with the mockup on a range of devices, rather than simply viewing a series of image files on their desktop screen.
  • Though I do not work with other designers often, when I do Marvel makes it easy to collaborate on a project and for each individual to make changes of the product and to make note of those changes for the other designers
  • Gives you design specs, making it easier to create a style guide for developers
  • A wider range of interactions than other apps such as InVision
  • Easy integration with Sketch
  • Would never hurt to have a greater range of micro-interactions!
  • A greater range of project frames/devices
  • I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files
Marvel has quickly become my go-to for quick prototyping. It is very straightforward with a simple learning curve, it is easy to make adjustments to screens and interactions, and it is easy to send designs to clients. I still use other apps for more detailed prototypes, especially those with a large range of micro-interactions, but this is great for simple sites for clients like small businesses or personal portfolios.
Read Stephanie Martin's full review
No photo available
April 27, 2018

Marvel Review: "A nice little find which is worth a try!"

Score 10 out of 10
Vetted Review
Verified User
Review Source
I previously supported users using Marvel through my role as a specialist. I have found myself not even as a designer that Marvel is really easy to use. It is a tool for all. The interface is pretty easy to figure out if you are used to similar software. Sharing prototypes both internally and externally have proven immensely useful and being able to link all your designs together in a jiffy, then add gestures and transitions to make your prototype feel like a real app or website is just great. .
  • Being a web based tool is great as there is no need to download it and it is accessible from anywhere.
  • It is mainly free which is amazing for those designers just starting out or on a tight budget.
  • It lets you make prototypes really quickly with a few clicks and then share them around.
  • Really easy to learn and very self-intuitive.
  • Not really many fancy animations which makes it quite limited but its great for simple stuff.
  • You do have to pay if your making multiple designs and you want to take the marvel branding off your designs.
  • To actually use it for businesses it can be quite expensive so you want to be able to password protect the designs to share externally and also to get support.
  • You can have some trouble resizing prototypes sometimes because of the basic interface.
If you are just starting our as a designer I 100% recommend this app since it is free for the first few designs which really allows you to trial it out and show what you are capable of, but also pick up how to use it which means you can easily pick up other prototyping software. Marvel has an iOS app (and they are working on Android and iPad apps), which InVision does not have. You can use the app, for example, to quickly take pictures of sketches, draw some hotspots and built simple interactive prototypes.
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May 01, 2018

Marvel Review: "Design for free"

Score 7 out of 10
Vetted Review
Verified User
Review Source
Marvel is used as a designing product in the organisation. It is great as it has a notepad feature which allows you to draw your product. It is great for first draft designs for the product designers.
  • Hot spotting
  • Notepad
  • Duplicates
  • Lack of Navigation
  • Slow flows
  • Basic animations
Well suited for basic designs. As you can use the notepad feature you can design the first thing that pops up in your mind. It is for high-level designing. Diving down the levels into more detail I believe you should use an application with higher animations.
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October 11, 2017

Marvel Review: "One of the best free Prototyping tools"

Score 8 out of 10
Vetted Review
Verified User
Review Source
I use Marvel for freelance web development tasks. I work as freelancer on upwork and freelancer.com and work as web designer and developer. I use Marvel for designing the wire-frames for the websites or the blogs. It helps me create the website design mockup very quickly as compared to Adobe Photoshop which I used earlier for these tasks.
  • Designing Mockups for the websites: Its very simple and quick to do, earlier I created not more than 2-3 mockups for the clients for particular websites and client chose the one, but using Marvel, the process became so fast that now I give them 5-6 mockups to chose the best one.
  • Option to make the website for particular targeted device. Earlier I only made websites for desktop/laptop or mobiles/tablet, I made my very first web app for ios for my client using marvel.
  • Now I dont just create mockup for the desktop version for my client but for all the devices which for sure makes my client more happy and gives a clear idea that what their web app or website is going to look like in iphone, or iwatch.
  • We cannot modify the existing elements in the tool which is a drawback.
  • Little difficult to understand the complete features of the application.
Marvel is suited for:
1. Definitely for creating mockups, it is the best application, the fastest application and lets you do this very quickly.
2. A lot of good features are available for free, not really required to upgrade to the PRO version.
3. Really easy to use.
4. Creating hotspots is really easy and quick to do.

Less Appropriate:
1. Doesn't really have a lot of animation options.
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Marvel Scorecard Summary

About Marvel

Marvel is a prototyping and wireframing app.
Categories:  Wireframing,  Prototyping

Marvel Technical Details

Operating Systems: Unspecified
Mobile Application:No