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What is Marvel?

Marvel is a prototyping and wireframing app.

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Marvel is a versatile tool that is widely used by web designers to quickly and efficiently assemble designs for web interfaces. With its …
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What is Marvel?

Marvel is a prototyping and wireframing app.

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What is Marvel?

Marvel Technical Details

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Community Insights

TrustRadius Insights are summaries of user sentiment data from TrustRadius reviews and, when necessary, 3rd-party data sources. Have feedback on this content? Let us know!

Marvel is a versatile tool that is widely used by web designers to quickly and efficiently assemble designs for web interfaces. With its intuitive interface, designers can easily give logical sense to navigation and create ordered development. Users appreciate the application's ability to view the CSS styles used in the interface, as it greatly simplifies HTML construction. One of the key use cases of Marvel is creating mockups of web and mobile websites, allowing clients to visualize how their website will appear on different platforms. The ability to interact with these mockups on various devices enhances the overall sense of realness and helps clients make more informed decisions.

Marvel proves to be most effective for basic and fast mockups rather than precise and high-quality designs. Designers find it particularly valuable for creating quick prototypes that can be shared with stakeholders to demonstrate initial designs and workflows. This early feedback enables designers to iterate efficiently, saving valuable time and energy. Moreover, Marvel is commonly used by UX and product teams for a range of activities including prototype creation, user testing, design previews, and user flow mapping. Integration with Sketch further allows designers to finalize their designs before handing them off to developers. Freelance web designers and developers also rely on Marvel as a reliable tool for designing wireframes rapidly and effectively for websites or blogs. Overall, Marvel offers a valuable set of features that cater to diverse user needs in the design process while promoting collaboration and efficiency.

Sleek and intuitive interface: Many users have praised Marvel for its sleek, intuitive user interface that enables a quick learning curve for new users. The clean and simple design of the interface prevents users from getting lost in unnecessary functions, making day-to-day tasks much easier.

Easy collaboration on projects: Marvel's ability to facilitate easy collaboration on projects is highly appreciated by reviewers. They find it convenient to make changes to the product and leave notes for other designers, especially when working with a team. This feature enhances teamwork and streamlines the design process.

Useful design specifications feature: Several reviewers have found Marvel's design specifications feature very helpful in creating specific CSS style guides for developers. This functionality simplifies the process of providing developers with necessary design information, ensuring smooth communication between designers and developers.

Slow loading and deployment: Several users have experienced slow loading and deployment of options, especially when working on large projects. This has caused frustration and delays in their design process.

Limited animation functionalities: Some users have expressed that the animation functionalities are limited, which hinders the creation of realistic prototypes for complex designs. They feel that more advanced animation features would greatly enhance their ability to create dynamic and engaging experiences.

Lack of offline option: Many reviewers have mentioned their disappointment with the lack of an offline option. Not being able to work without an internet connection can be a significant drawback, particularly for teams considering purchasing the paid version.

Users commonly recommend the following:

  1. Try Marvel for quick prototyping: Many users suggest trying Marvel, especially the free version, for fast prototyping. They find it to be a great tool with a low learning curve and user-friendly experience. Marvel is recommended for both beginners and experienced users in prototyping, regardless of their level of expertise. It is particularly useful for creating click-through prototypes quickly and conducting customer development and testing.

  2. Utilize Marvel's integration with other platforms: Users appreciate how Marvel integrates seamlessly with other design tools like Sketch and Photoshop. They find features like commenting and hotspotting to be awesome. Additionally, the integration with Apple devices, GDrive, Dropbox, and other platforms makes Marvel a valuable tool for designers to explain mobile application designs and functionality to stakeholders. Some users also mention the benefit of using a stylus instead of a mouse for a more organic feel during prototyping.

  3. Consider Marvel for simple prototypes and basic interactions: Many users recommend Marvel for creating low-resolution and low-fidelity mockups or flow tests. While not particularly robust compared to other software, Marvel is praised for its simplicity, which allows users to quickly move from one design iteration to another. It is highlighted as a great tool for showcasing simple mobile interactions and is accessible even for those without a design background.

Overall, users find Marvel to be a valuable prototyping tool that is easy to use, visually appealing, and ideal for collaboration with clients. They suggest exploring Marvel's possibilities through demos and experimenting with it as an alternative to other prototyping tools like InVision, especially if you don't require all of InVision's features or want to save money.


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Score 5 out of 10
Vetted Review
Verified User
This is a great app for really basic mockup. You don't go for quality mockup but for fast and unconsistent screen that still demonstrates the workflow. When a precise work is wanted, it becomes a clumsy tool. This tool is best used when screenshots are imported and a workflow needs to be created. When you want to design an app from scratch, this is not the right tool.
  • Workflow between screenshots
  • No training needed
  • Really basic design
  • Design of mockups is not enough
  • No major update in a lot of time
  • No "zoom out" -> one screen design at a time, I'll like to see the big picture
Marvel app is suited for fast prototyping / mockup. It's a nice tool to link screenshot together and test it on your phone with the dedicated app.
However, Marvel is not suited to create designs and has no free plan which is a huge issue for small business that test apps during the selection process.
Score 8 out of 10
Vetted Review
Verified User
I used Marvel to make prototypes of websites and mobile apps for my clients. Using prototyping with my clients gives me more freedom to create, as I can start with low-fidelity prototypes, and follow the evolution with the client, preventing me from wasting the client's time and mine. In Marvel, I can show how the website/application will look on several different platforms, and the difference is the interaction I can create between the screens, simulating a more real experience with the final result.
  • A differential for me is the mobile usability test. It's super easy to know what we can develop in the project and fix it faster.
  • Another point that makes me want to use marvel is its clean and simple interface. It makes day-to-day a lot easier, not having to get lost in countless functions that we don't need.
  • the fact of being able to send a link to the project for the clients to easily access the prototypes makes it much easier, as he can access it directly from his cell phone or desktop. You don't need to have a registered account or download any application.
  • I really miss being able to duplicate, make a copy of the prototype I'm working on. Sometimes, I want to make a comparison with detail changes and without being able to duplicate it is difficult.
  • Compared to other similar services, I feel the animations could be more fluid and smoother.
  • It could have more free sophisticated icons and images.
I like using Marvel because it's so easy to share links with my customers; they just love seeing the interaction in real-time. However, for more robust projects, Marvel is still less efficient, whether in terms of the technical ability to prepare several screens. I feel as if maybe there could be more choice for animation transitions. In short, it's a practical application, but it still lacks functions for me to be able to use it only as a prototyping application.
Score 7 out of 10
Vetted Review
Verified User
At my company and in my own freelance business, I use Marvel to create very quick web and mobile prototypes to show initial designs and workflows to stakeholders. Marvel enables me to do this in a low stakes way early in the design process because I can get targeted feedback before building designs in deeper, more complicated ways without having to spend a ton of time and energy on the initial design. Specifically, Marvel is my go-to when I have very little time to get an initial design to a stakeholder. In the past, time crunches meant giving stakeholders PowerPoint slides, because that method of presenting design workflows felt quickest. With Marvel, I can present more realistic and effective prototypes to stakeholders in about the same amount of time.
  • Provides design specifications, making it very easy to give specific CSS style guides to developers.
  • Very sleek and intuitive design, enabling a very quick learning curve for new users.
  • Most features are free, which makes this product especially useful for new designers, students, and nonprofits.
  • Web-based, so users can access the app anywhere with an internet connection.
  • Link sharing makes it very easy to share designs directly with stakeholders.
  • No annotation options, so designers have to find a method outside of the app to communicate notes about specific parts of designs.
  • No offline option. This is the primary reason why my company won’t purchase the paid version since some of our team works in areas with less stable internet access
  • Limited animation functionalities, which limits the ability to create truly realistic prototypes for more complicated designs.
  • Editing in the mobile app can be finicky, which might make this a less desirable tool for those who want to iterate upon designs on the go.
Marvel is a very strong tool in scenarios where designers seek to quickly create simple prototypes on their desktops using a simple, intuitive interface. It offers “just enough” functionality to create somewhat realistic designs to present to stakeholders and other designers. However, there’s a limit to how “realistic” those designs can be, given that Marvel has somewhat limited functionality around animations. Marvel is not a strong option for those who want to create very complex prototypes with many animations, or for those who want to edit prototypes on their tablet or phone. Marvel is a jewel for simplicity but starts to be difficult to use when creating complicated designs. For creating more complicated prototypes, I would recommend a more robust tool, such as Axure.
Score 7 out of 10
Vetted Review
Verified User
For a time, our UX and product teams used Marvel to create and test prototypes. This allowed us to conduct user testing, preview designs, and map out the user flow. We use Sketch for our design style guide and symbol library, and Marvel integrates with Sketch, allowing us to finalize designs before handing off to the devs.
  • Extremely intuitive and clean interface. The design is beautiful and simple to navigate.
  • The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs.
  • It's very fast and easy to create simple prototypes.
  • Currently, Marvel is only web-based and we're unable to use it offline.
  • The price for the paid plan felt too high for our team considering the features offered.
  • The trial version is a bit limited (e.g., when it comes to adding new users), which made it harder to try out across teams.
Marvel is great for quickly creating mockups. Even less experienced UX / UI designers can get up and running fast. If your company already uses Sketch, the integration with Marvel was great. Overall, it's a great mockup tool perhaps for smaller teams. However, it requires an internet connection and may not be the best choice for large companies with complex needs, multiple operating systems in use, etc.
Ronald Melendez | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User
Marvel is a very good application that allows you to assemble designs for web in a very fast and efficient way. It is a great help, since web designers can assemble their models of front-end interfaces and give logical sense to navigation. This lets developers have a log of ordered development. It also provides tools to see the CSS styles that use that interface, which facilitates the construction of HTML. From there, the designs can be approved by a client, and on the development side you can quickly implement those designs in an exact way per the design parameters already approved by the design department.

To me, this seems like a logical order of development, since it allows no errors of design or navigation within an application. It's also a great help to the developers, since the CSS code will have already been handed to them through Marvel.
  • Easy to use with a fast learning curve
  • The handoff option allows developers to extract CSS code to copy design styles
  • In some cases, the connection will be limited by a project
  • When the projects are very large, the loading and deployment of options is very slow;You must have a good internet bandwidth
  • In addition to showing CSS code with the option to handoff, it should also show the HTML code associated with that CSS
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working.

Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.

Stephanie Martin | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User
I use this to mock up web and mobile websites for my freelance clients. It allows them a sense of how their website will look on different platforms, and gives the design a greater sense of realness as they can interact with the mockup on a range of devices, rather than simply viewing a series of image files on their desktop screen.
  • Though I do not work with other designers often, when I do Marvel makes it easy to collaborate on a project and for each individual to make changes of the product and to make note of those changes for the other designers
  • Gives you design specs, making it easier to create a style guide for developers
  • A wider range of interactions than other apps such as InVision
  • Easy integration with Sketch
  • Would never hurt to have a greater range of micro-interactions!
  • A greater range of project frames/devices
  • I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files
Marvel has quickly become my go-to for quick prototyping. It is very straightforward with a simple learning curve, it is easy to make adjustments to screens and interactions, and it is easy to send designs to clients. I still use other apps for more detailed prototypes, especially those with a large range of micro-interactions, but this is great for simple sites for clients like small businesses or personal portfolios.
Score 8 out of 10
Vetted Review
Verified User
I use Marvel for freelance web development tasks. I work as freelancer on upwork and and work as web designer and developer. I use Marvel for designing the wire-frames for the websites or the blogs. It helps me create the website design mockup very quickly as compared to Adobe Photoshop which I used earlier for these tasks.
  • Designing Mockups for the websites: Its very simple and quick to do, earlier I created not more than 2-3 mockups for the clients for particular websites and client chose the one, but using Marvel, the process became so fast that now I give them 5-6 mockups to chose the best one.
  • Option to make the website for particular targeted device. Earlier I only made websites for desktop/laptop or mobiles/tablet, I made my very first web app for ios for my client using marvel.
  • Now I dont just create mockup for the desktop version for my client but for all the devices which for sure makes my client more happy and gives a clear idea that what their web app or website is going to look like in iphone, or iwatch.
  • We cannot modify the existing elements in the tool which is a drawback.
  • Little difficult to understand the complete features of the application.
Marvel is suited for: 1. Definitely for creating mockups, it is the best application, the fastest application and lets you do this very quickly. 2. A lot of good features are available for free, not really required to upgrade to the PRO version. 3. Really easy to use. 4. Creating hotspots is really easy and quick to do. Less Appropriate: 1. Doesn't really have a lot of animation options.
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