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Marvel

Marvel

Overview

What is Marvel?

Marvel is a prototyping and wireframing app.

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Recent Reviews

TrustRadius Insights

Marvel is a versatile tool that is widely used by web designers to quickly and efficiently assemble designs for web interfaces. With its …
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Pricing

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What is Marvel?

Marvel is a prototyping and wireframing app.

Entry-level set up fee?

  • No setup fee

Offerings

  • Free Trial
  • Free/Freemium Version
  • Premium Consulting/Integration Services

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What is Adobe XD?

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What is Figma?

Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.

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Product Details

What is Marvel?

Marvel Technical Details

Operating SystemsUnspecified
Mobile ApplicationNo
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Comparisons

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Reviews and Ratings

(22)

Community Insights

TrustRadius Insights are summaries of user sentiment data from TrustRadius reviews and, when necessary, 3rd-party data sources. Have feedback on this content? Let us know!

Marvel is a versatile tool that is widely used by web designers to quickly and efficiently assemble designs for web interfaces. With its intuitive interface, designers can easily give logical sense to navigation and create ordered development. Users appreciate the application's ability to view the CSS styles used in the interface, as it greatly simplifies HTML construction. One of the key use cases of Marvel is creating mockups of web and mobile websites, allowing clients to visualize how their website will appear on different platforms. The ability to interact with these mockups on various devices enhances the overall sense of realness and helps clients make more informed decisions.

Marvel proves to be most effective for basic and fast mockups rather than precise and high-quality designs. Designers find it particularly valuable for creating quick prototypes that can be shared with stakeholders to demonstrate initial designs and workflows. This early feedback enables designers to iterate efficiently, saving valuable time and energy. Moreover, Marvel is commonly used by UX and product teams for a range of activities including prototype creation, user testing, design previews, and user flow mapping. Integration with Sketch further allows designers to finalize their designs before handing them off to developers. Freelance web designers and developers also rely on Marvel as a reliable tool for designing wireframes rapidly and effectively for websites or blogs. Overall, Marvel offers a valuable set of features that cater to diverse user needs in the design process while promoting collaboration and efficiency.

Sleek and intuitive interface: Many users have praised Marvel for its sleek, intuitive user interface that enables a quick learning curve for new users. The clean and simple design of the interface prevents users from getting lost in unnecessary functions, making day-to-day tasks much easier.

Easy collaboration on projects: Marvel's ability to facilitate easy collaboration on projects is highly appreciated by reviewers. They find it convenient to make changes to the product and leave notes for other designers, especially when working with a team. This feature enhances teamwork and streamlines the design process.

Useful design specifications feature: Several reviewers have found Marvel's design specifications feature very helpful in creating specific CSS style guides for developers. This functionality simplifies the process of providing developers with necessary design information, ensuring smooth communication between designers and developers.

Slow loading and deployment: Several users have experienced slow loading and deployment of options, especially when working on large projects. This has caused frustration and delays in their design process.

Limited animation functionalities: Some users have expressed that the animation functionalities are limited, which hinders the creation of realistic prototypes for complex designs. They feel that more advanced animation features would greatly enhance their ability to create dynamic and engaging experiences.

Lack of offline option: Many reviewers have mentioned their disappointment with the lack of an offline option. Not being able to work without an internet connection can be a significant drawback, particularly for teams considering purchasing the paid version.

Users commonly recommend the following:

  1. Try Marvel for quick prototyping: Many users suggest trying Marvel, especially the free version, for fast prototyping. They find it to be a great tool with a low learning curve and user-friendly experience. Marvel is recommended for both beginners and experienced users in prototyping, regardless of their level of expertise. It is particularly useful for creating click-through prototypes quickly and conducting customer development and testing.

  2. Utilize Marvel's integration with other platforms: Users appreciate how Marvel integrates seamlessly with other design tools like Sketch and Photoshop. They find features like commenting and hotspotting to be awesome. Additionally, the integration with Apple devices, GDrive, Dropbox, and other platforms makes Marvel a valuable tool for designers to explain mobile application designs and functionality to stakeholders. Some users also mention the benefit of using a stylus instead of a mouse for a more organic feel during prototyping.

  3. Consider Marvel for simple prototypes and basic interactions: Many users recommend Marvel for creating low-resolution and low-fidelity mockups or flow tests. While not particularly robust compared to other software, Marvel is praised for its simplicity, which allows users to quickly move from one design iteration to another. It is highlighted as a great tool for showcasing simple mobile interactions and is accessible even for those without a design background.

Overall, users find Marvel to be a valuable prototyping tool that is easy to use, visually appealing, and ideal for collaboration with clients. They suggest exploring Marvel's possibilities through demos and experimenting with it as an alternative to other prototyping tools like InVision, especially if you don't require all of InVision's features or want to save money.

Reviews

(1-7 of 7)
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Score 5 out of 10
Vetted Review
Verified User
The managment selected Marvel, the users selected Figma. Thus, we work on Marvel and we have issues with the UX of our apps because of that. Figma enable to zoom out and easily design across several screens. It enables component that have a behaviour in one screen. Figma is a more complete tool. But has a slighlty longer learning curve, that is worth it if you don't like to only use 5% of the tool.
Score 8 out of 10
Vetted Review
Verified User
Incentivized
In some works, I prefer to use InVision than Marvel for high fidelity prototypes, as there is a wide variety of interactions and micro-interactions available, but still, I use marvel a lot for quick prototyping. It also uses Figma a lot for high-fidelity prototypes. The collaborative projects scheme in Figma is sensational.
Score 7 out of 10
Vetted Review
Verified User
Incentivized
Marvel isn’t the most robust prototyping tool, but its simplicity is what makes the tool rise to the top when it comes to creating quick, simple prototypes to elicit feedback on designs and iterate upon them. While tools like InVision and Axure provide many tools to make more realistic, animation-heavy designs, Marvel is a go-to for a simple interface that enables designers to “just design.” Sometimes it is not necessary to have all of the bells and whistles of a stronger tool, particularly when a designer is low on time. Marvel’s simplicity allows designers to quickly design and iterate in time crunches without the distractions of fancy bells and whistles.
Score 7 out of 10
Vetted Review
Verified User
Incentivized
Ultimately, InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but InVision's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple continents. InVision also offers more advanced features, and Marvel felt a little too limited for our overall business needs.
Ronald Melendez | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User
Marvel creates prototypes much faster than InVision. Both tools use global hotspots---a global hotspot is a linked area which is visible on multiple screens. Marvel has a better UX for setting up new hotspots. Marvel asks only necessary questions, does not interrupt the flow, and shows nice previews of the hotspots on multiple screens.

On the subject of team collaboration, both tools offer commenting and invitation features in the free plan. In InVision the collaboration is smooth and predictable: just click by an area where you want to leave your comment, and the field appears. Another cool collaboration feature from InVision is Liveshare. With this, you can collaborate together with your colleagues, create notes, draw, make a voice conversation in a browser and connect to a call from a regular phone. Impressive! Marvel's app supports basic collaboration with things like commenting and inviting. It does not support voice or drawings.

However, the most important thing about Marvel App is that the subscription price is much cheaper than InVision's.
Stephanie Martin | TrustRadius Reviewer
Score 8 out of 10
Vetted Review
Verified User
Incentivized
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed prototypes. It has a range of microinteractions that Marvel lacks, though I find myself still using Marvel more.
Score 8 out of 10
Vetted Review
Verified User
Incentivized
Marvel is a very competitive product as compare to all these other products, but the products I have mentioned, mostly are paid application except for Vectr. Considering the amount of features you get and quality of the application for free is awesome and that is why I recommend Marvel. If you want to go for paid application I would suggest trying Webflow as I just loved it. Vectr is also a very good free prototyping tool.
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