Plastic SCM is a full stack version control system that aims to make software configuration easy. It focuses on enabling dev teams get work done by facilitating
branching,
diffing and
merging. The vendor says that for those purposes it provides cross-platform apps and GUIs with:
- Branch explorer
- Diffing and merging tools (both syntactic and semantic)
- On-premises and cloud repo management
- Code review
- mergebots (last mile DevOps merging automation)
According to the vendor, it is used:
- across industries
- in enterprise companies with world wide distributed teams
- in companies with vendors and contractors embedded in their workflows and tight security requirements and complex deployment setup
- among video game studios, big and small, that use Unity, Unreal, Ogre or any of the available popular engines
It can handle big files (over 2 GB), it has lock features to avoid concurrent work on files. It also caters for artists and designers – or anyone working in a
centralized why for that matter – by providing them a separate, fully featured app called Gluon: a point and click GUI that abstracts them for the complexity of version control while allowing them to work with devs easily. The vendor says they provide on prem (Team Edition) and Cloud (Cloud Edition) installations and everything in between, with hassle-free implementation and
prices in range of 60% less than their main competitors.