Firstly, we create a basic 3D object in Maya or Blender. Then, we create its UVs and import that 3D mesh in Zbrush. And in Zbrush we sculpt that 3D mesh with [a] variety of brush or sometimes our own custom-made brush to create the perfect 3D model we had designed.
- Custom made brushes
- Noise sculpting
- Detailed, high-poly work
- Difficult and messy UI
- Not well-suited for renders
- Not suitable for animation and rigging
Zbrush is a specific use software. It is the best software for sculpting a 3D object. So, you can use this software for 3D modeling, sculpting, and painting. It has [a] variety of brushes to sculpt 3D model[s] just like you wanted. Even more amazing is that you can custom-made [your] own brushes.