Overview
What is UXPin?
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.
UXPin - Very good tool at first, but if you're a serious designer move along
UXPin is the best design tool
UXPin for Better UX
UXPin: A One-Stop-Shop for Design Workflows
UXPin for CRO
Beware of losing hours of work!
Great for Remote Teams to Collaborate, Get Feedback and Iterate!
UXPin:
- is used by the product designers to build with interactive …
UXPin has my vote for being the best tool for wire framing user experience workflows
I love UXPin and here's why...
UXPin
Intuitive, organized, fast tool for wireframing.
Pricing
What is UXPin?
UXPin is a UX design platform with wireframing, prototyping and interactive mockup features.
Entry-level set up fee?
- No setup fee
Offerings
- Free Trial
- Free/Freemium Version
- Premium Consulting/Integration Services
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Alternatives Pricing
What is Figma?
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
What is Adobe XD?
Adobe XD is a prototyping and UX/UI option for website and mobile application design, featuring a range of UI tools and and templates, a versatile artboard and contextual layer panels, and deep integration with Adobe's creative suite of products for fast import of objects from these applications.
Product Demos
Demo'ing my EduMenu Mock-up via UXPin
Product Details
- About
- Tech Details
What is UXPin?
UXPin Video
UXPin Technical Details
Operating Systems | Unspecified |
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Mobile Application | No |
Comparisons
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Reviews and Ratings
(21)Community Insights
- Business Problems Solved
- Pros
- Cons
- Recommendations
UXPin has become an essential tool for designers and teams looking to streamline the wireframing and prototyping process. Users have found that UXPin allows them to create website and app wireframes, as well as development specification documents, all in one platform. The ability to share working wireframes with clients has been particularly valuable, as clients can click through proposed app screens and website pages, gaining a better understanding of the design concepts. This has facilitated collaboration and feedback on UX proposals, promoting transparency and demonstrating the effectiveness of proposed approaches.
With UXPin's intuitive interface and robust tools, designers are able to quickly create layouts that can be easily adjusted based on client feedback. The tool's smart elements have been praised for speeding up the workflow and enabling the creation of interactive designs. Additionally, the documentation section of UXPin serves as a valuable asset for teams, allowing them to clarify details not immediately evident in the wireframes. This feature ensures that everyone is on the same page and helps prevent any potential misunderstandings or missed elements. Overall, UXPin has provided designers with a powerful solution for wireframing and prototyping, enhancing collaboration among team members and ultimately reducing costs and saving time in the design process.
Documentation and Context: Users have found the ability to add documentation to projects helpful for further defining functionality and flow. This feature enhances the overall understanding of project requirements for multiple reviewers.
Visual Design Capabilities: Reviewers appreciate the option to add images and other files to projects, allowing for visually appealing blueprints that can be easily shared with clients. This feature enables users to create engaging prototypes that help clients visualize the final product.
Collaboration and Communication: Users love the convenience of sharing project previews with clients, making it easy for them to understand the functionality and flow of their products. This capability streamlines communication processes and keeps clients up-to-date with project progress.
Limited Undo Functionality: Some users have expressed frustration with the undo functionality in UXPin, noting that it only allows for a single undo and can sometimes lead to unintended changes that are difficult to revert.
Slow Performance: Several reviewers have mentioned that they found the software to be slow, including the mockups and editor, which negatively impacts their overall user experience.
Lack of Live Customer Support: Many users have voiced disappointment with the lack of live customer support or chat option in UXPin, finding it frustrating to rely solely on email support for assistance.
Based on user reviews, here are the three most common recommendations for UXPin:
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Try out the free trial: Many users recommend giving UXPin a try by taking advantage of their free trial. This allows users to explore the features and capabilities of the tool before making a commitment.
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Use it for wireframing and prototyping: UXPin is frequently recommended for its power and ease of use in wireframing and prototyping. Users find it helpful for designing UI/UX interfaces, creating high-fidelity prototypes, and collaborating with team members.
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Explore other options: Some users suggest investigating other more intuitive products first before opting for UXPin. While they acknowledge its strengths in online collaboration and browser-based prototyping, they advise considering alternative tools like Marvel or Pixate if ease-of-use is a priority.
It is important to note that while UXPin receives positive recommendations overall, some users mention quirks and room for improvement, such as challenges with constant iteration and performance issues with large numbers of elements.
Attribute Ratings
Reviews
(1-6 of 6)UXPin is the best design tool
- Collaboration with teammates.
- Rapid prototyping.
- Design Systems.
- JSON File for content importing.
- Bulk editing via library components.
- Interactions, and micro UX.
- Sharing and requesting feedback.
- Version branching.
- Spec mode for developers (access to assets).
- Automatically produced visual style guide with fonts, colors, and imported assets.
- Imports from sketch while keeping the shapes, colors, and fonts fully editable.
- Boolean Pen (bezzier pen) for vector drawing, and pathfinder.
- Annotation capability via documentation mode.
- Password protect prototypes.
- Upload custom fonts (enterprise, or Pro version is key imho).
- 1,000s of built in icons (iOS, Android, Font Awesome etc).
- Prebuilt design component libraries (Material Design, Booptstrap, iOS).
- Video tutorials in-app.
- Moderate learning curve - UI is familiar, and customizable.
- Copy/paste interactions, and element properties.
- Canvas properties (grids, adaptive screen sizes, scrolling).
- Asynchronous Spell check.
- UXPin's customer support is top tier.
- No search and replace for fonts (missing or just to replace).
- Tool is built for design/dev teams but does not integrate content teams in well.
- If you are not careful you can get lost in designing interactions when you should be just creating building blocks - don’t over animate!!!
- There is currently no “scrub” or click-drag interaction which limits touch capability testing/concepts.
- Editing adaptive versions of designs is very time consuming, edits to not ripple through from master viewport size. All updates are manual, even when creating an adaptive version.
- When a library item is updated, it can revert changes you have made unknowingly.
- Video integration is limited to online video host aggregators such as IMGR, YouTube, and Vimeo.
- Not a ton of info for a designer on how to use the expressions effectively.
- Prototypes with a lot of interactions can get slow, especially on computers with a lot of security software. It’s best to work with UXPin to figure out what is blocking APIs, and JS.
Some say this tool is only for building “full apps” or “complex experiences” but it really is a simple, and elegant tool to use for small projects too. The hardest part is committing to a new tool, which I can admit is tough. But this works so much like sketch and I don’t feel like the capabilities come through their website.
Having said that, I wouldn’t use this if I were going to try to simulate an application that had any sort of real-time click dragging, such as drag and dropping, or sliding of on screen visual elements because there are better tools out there for such interactions, and I am very specific on how real interactions are for my prototypes.
I really like doing cool micro animations such as the hamburger to the X, as well as smoothly animating page elements. However I would avoid doing complex animations or drawings/ logos with states—keep those in lottie or after effects and import them.
UXPin for Better UX
With UXPin, we're able to share working wireframes to allow our clients the ability to click through their proposed app screens and website pages. It also helps our development teams determine if something is really going to work or not before they go through all of the coding required to make something happen. The documentation section of UXPin has been a big asset for our teams in the last year. It helps our developers to spell out additional things that may not be as obvious when reviewing the wireframes. It also allows our clients a better way to provide feedback on the app and web flows we share with them.
- Allows you to add documentation to the projects you create in order to further define functionality and flow.
- Allows you to add images and other files to the projects you create in order to share a prettier blueprint of your projects to your clients.
- Allows you to share previews of the projects you create easily with your clients.
- Gives you a quick method for helping clients understand the functionality and flow of their product (i.e. a website, an app, etc.)
- It would be nice to have the documentation available within the simulation so you don't have to toggle between the two.
UXPin also helps our clients understand the purpose of a sitemap. We used to send our clients a sitemap in an outline format. While many understood that the top-level items on the outline were the main navigation of their website and other items were child pages, several did not. We have found that using UXPin to show the main level navigation, how in-page navigation and child pages (drop-down menus from the main navigation) work has been an integral step in getting approval on sitemaps.
UXPin for CRO
- User flow
- Wireframes
- Easy share
- Templates
- No anchor links
- Community templates and library assets
- More price plans for smaller teams
Beware of losing hours of work!
- Interface is clean
- Cloud based
- Lost half a day's work (3 hours).
- Customer support lied to us telling us it was because we must have had an inconsistent internet connection. This makes no sense at all - we worked for full hours uploading images and other media to the document - all of which was saved continuosly. On top of that there was still one of the elements remaining at the end of the blank page which proves the previous addition of elements had been saved.
- Customer support is only available via email.
- Community website is buggy - not possible to use search field to search for help topics.
Great for Remote Teams to Collaborate, Get Feedback and Iterate!
UXPin:
- is used by the product designers to build with interactive designs
- helps us experiment with different flows to get feedback from stakeholders and team members
- is used for design prototypes to test out interactions
- increases collaboration between team members
I used to use Omnigraffle, but it would be time-consuming to make an interactive low-fidelity prototype with it, so I switched to UXPin to speed up my workflow and increase the amount.
- I enjoy the pre-built elements that you can search through and drop them into your prototype.
- The comments and annotations are great to keep track of feedback and notes that you need to provide especially if you are a remote team.
- Our team is remote, so the ability to quickly share a prototype is fantastic.
- I like how you can iterate a lot and manage version control.
- Sometimes, it can be a bit buggy and slow if the prototype is complex with dozens of layers.
- The learning curve can be steep the first time you use it. Or, if you haven't used the app for awhile; I sometimes need to relearn it if I haven't used it for a month or so.
- The loading times can be quite slow where a page gets stuck. It would be great if this didn't happen.
- Smart elements are super nice because they allow me to create complicated features that will appear on every page. When the client wants to change something it is very easy to do so in one place.
- Working on grid is important to me. Having the ability to change and manipulate that grid in UXPin is just what I need.
- There are tons of add on features like Font Awesome icons and prebuilt stuff that not only looks great, but also just lets me get ideas across fast without committing to what the final design is going to look like.
- I love the ability to edit things if I want. I can control several details, but it's not too overwhelming. They include various font options from Google fonts as well. You can design as much or as little as you want. The interface doesn't get in the way. It's there if you want it but has a simplicity that is nice.
- Having a link on a live webpage is a necessity. As soon as you make changes, they are live. No more worrying about which is the latest version.
- I'm a photoshop user so it has a few keyboard commands that are familiar like hold 'alt', click and drag to duplicate is nice!
- It would be nice if the link that I share with my clients is shorter. It's so long and unintelligible.
- Copy and paste doesn't always paste where you think it will. It would be a time saver if you copied a smart element from one page and then pasted it down at the same x and y coordinates on the next page.
- 'Cntrl' + 'Z' is good for one undo but try to undo more than a few and I'm not sure what is happening in the background. I had it undo some things that were out of my view on the page and I couldn't put them back without rebuilding the section.
- I don't like to show my clients the link with comment mode turned on because it causes confusion. I wish there was a way to turn it off for a set of wireframes so that I don't have to turn it off every time I am about to send the link.
- When you pull an image by a corner it is too easy to accidentally stretch and image. In my opinion is should default to keeping the image proportionate. People that don't know better will stretch things without knowing and there is not a way to reset to the actual size.