Cocos Creator vs. SpriteKit
Cocos Creator vs. SpriteKit
| Product | Rating | Most Used By | Product Summary | Starting Price |
|---|---|---|---|---|
Cocos Creator | N/A | Cocos is an open-source engine with 1.3 million active users from 200+ countries, from YAJI Software headquartered in Xiamen, China, who states their mission is to simplify game creation, giving content creators around the world the tools to create rich, interactive 2D, 3D, web, iOS, Android, Windows, Mac, and various mini-game platforms experiences. | N/A | |
SpriteKit | N/A | The SpriteKit framework is designed to make it easy to create high-performance, battery-efficient 2D games. With support for custom OpenGL ES shaders and lighting, integration with SceneKit, and advanced new physics effects and animations, the user can can add force fields, detect collisions, and generate new lighting effects in a game. | N/A |
| Cocos Creator | SpriteKit | |||||||||||||||
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| Editions & Modules | No answers on this topic | No answers on this topic | ||||||||||||||
| Offerings |
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| Entry-level Setup Fee | No setup fee | No setup fee | ||||||||||||||
| Additional Details | — | — | ||||||||||||||
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| Cocos Creator | SpriteKit | |
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