Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$15
per month per editor
Miro
Score 9.0 out of 10
N/A
Miro provides a visual workspace for innovation that enables distributed teams of any size to dream, design, and build the future together. Today, Miro counts more than 60 million users in 200,000 organizations who use Miro to improve product development collaboration, to speed up time to market, and to make sure that new products and services deliver on customer needs.
$10
per month per user
Pricing
Figma
Miro
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
1. Free - To discover what Miro can do. Always free
$0
2. Starter - Unlimited and private boards with essential features
$8
per month (billed annually) per user
3. Business - Scales collaboration with advanced features and security
$16
per month (billed annually) per user
4. Enterprise - For work across the entire organization, with support, security and control, to scale
contact sales
annual billing per user
Offerings
Pricing Offerings
Figma
Miro
Free Trial
No
Yes
Free/Freemium Version
Yes
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
Optional
Additional Details
—
Monthly billing also available at $10 per month for the Starter plan, or $20 for the Business plan.
I think Figma is much better than Adobe XD, in that it is trying to create collaborative software that serves full product teams and not just designers. However, I think Figma still has a way to go to replace a tool like Miro, which is much easier for non-creatives to work in.
We use Miro, but for different reasons. Miro stacks up in its collaboration features and really we use this tool for brainstorming, workshop building, and anything the product designers don't want to do. As a product manager, I tend to use Miro more as it is easier to adopt and …
In comparison to each other, Figma has far more tools. It has a wide range of control for design work and Miro is more structured and business like. Figma is great for creative thinkers and gives a more hands on approach to users. I’d recommend Figma over Miro if I’d have to.
InVision was much better when it came to building and interacting with prototypes while Miro and Mural are much better visualization and collaboration tools. But from a pure design and development perspective Figma has been the best I have used and the one preferred by all …
They are used for different things so they don't really stack up against each other. I know there is FigJam, but we are not using it within the team. For workshops and discussions we use Miro as a tool, but all the design tasks are carried out within Figma. We mostly use Figma …
Figma has an overall better user experience, an advanced organization tool, better commentary system. And regarding prototyping, Miro doesn't stand a chance.
In theory it can do the all the things these other apps offer. And it does to a certain extend. if your prototypes are not too complex it can completely remove the need for other prototyping software. Through Figjam presentation and collaboration, alternatives provide no extra …
Free Version of Figma is quite well to give rapid access to customers on reviews. Existing user base and therefore documentations, tutorials and communities.
Figma is better for mockups and prototyping I prefer the other apps for flow diagrams as they are more intuitive, and people in my organization do not all have access to Figma so i often have to use those (due to cost of licensing)
Figma is a great tool to get user flow depicted clearly which helps a lot in brainstorming sessions. Also, maintaining different versions along with annotations is a great value addition to the overall design. Option to present directly from figma is a great plus to stakeholders …
The detailing and extent of designs that are possible in Figma are unparalleled. Screen mirroring is one of the most used features as the others do not offer this. In terms of load time, responsiveness, lag etc. there is a marginal improvement. Figma works better even when the …
It's been at least a couple years since I used Sketch. It used to be my go to, but then there was a sudden shift towards Figma, and Sketch become obsolete. I was initially less drawn to Figma as it introduced a learning curve I wasn't ready to add to my workflow. I remember the …
Figma was far superior to Adobe PhotoShop, considering PS wasn't designer for web but a photo editing tool.
I moved from Photoshop to Sketch a good 8 years ago, and that tranisition was eye opening that we could have a web/app specific tool. The change from Sketch to Figma was …
What Figma does best above its competitors is allow collaboration without compromising design capabilities. The interface is incredibly intuitive and user-friendly, which made a big difference to us as not everyone on our team has the same skillset and design familiarity. …
Figma has a cleaner overall feel and design with a greater ability to create something as close to the final product as possible, while also being able to easily export and share with all necessary stakeholders. The detail and accuracy a designer is able to apply through Figma …
Figma is much more evolved than Sketch, that requires a lot of plugins to be comparable. It’s more collaborative and easy to jump into calls without leaving the Figma environment. Adobe XD was ok but seems to be on the wane, and had performance issues. Axure RP is powerful, …
Figma's collaboration and speed of new feature development, coupled with their existing feature set when we purchased made them a clear choice. Their prototyping functionality was particularly impressive vs Sketch, but also their system compatibility (even browser) helped to …
In Figma, multiple team members can collaborate on the same project simultaneously, making real-time teamwork smooth and efficient. I really like its cloud-based nature which ensures that changes are instantly synchronized across devices, allowing teams to iterate rapidly and …
Miro
Verified User
Strategist
Chose Miro
Many of these tools have their own use case. I typically turn to Miro for the ease of sharing information (competes with Google Drive and Box), the project planning (Drive/Box/Trello), the visual storytelling (competes with Figma, Illustrator), and data analysis (competes with D…
Miro is more feature complete than fig jam but Figma has added a few fun quality of life features that make it a little bit more fun to use, but I could totally see Miro bringing in some of those interactions like cursor chat and high-fives
Miro helps me and my team more in the initial phases of a project. I do not like drawing freehand, so I prefer Miro over InVision. Figma and Adobe XD I only utilize towards the end of the project when prototyping begins.
Miro has more capabilities. FigJam is sometimes easier to integrate bc our team uses Figma a lot. But Miro is better when expanding out to people outside our department.
Enterprise grade, learning curve, SSO integration, security for teams' data/boards, and number of concurrent collaborators is where Miro was able to shine and partly why we suggested it over the other tools.
OW is quite pricy in comparison to Miro and it doesn't provide nearly 1/3 of the value and ease of use that Miro does. Miro provides real-time collaboration tools which OW does not and serves more as a glorified notepad w/ some good tagging features.
FigJam is much more underdeveloped compared to Miro and it is also more widely known. The free features are also better and the loading time is also faster with bigger sized boards.
Miro is actively being pushed in my former workplace and my university. It is user-friendly, and I have been using it since the start. It has fast-tracked my team collaboration process, helped me with quick idea-generation processes, helped me with research organization, and …
Oh, Miro is much better. I like the brand color, its toolbox, and how easy it is to switch between a Mobile app and a laptop. Mural, as I remember, did not offer a fully functioning app back then. Maybe they do now. This makes me want to recheck the Mural and see how they have …
There are several free sketching tools. In addition, iPads have freeflow which is available to everyone. Miro would definitely have lot more features than free tools but then cost-benefit analysis becomes justified only for users who use several features. For a once in a while …
Miro feels more polished, is significantly quicker, and is more of a joy to use. It's easy to find information and the quality of results just 'feels' better. I found MURAL a little basic, clunky, and slow, with limited resources available.
Miro offers a more user-friendly Ux/Ui, and it is far easier to work on content collaboratively at the same time. Visio does have the upper hand in snapping objects and connections to some kind of grid which improves organization. Miro also does allow for exporting of frames …
Miro does a phenomenal job at organizing and collating info. The tool is simple to use and enables collaboration across boundaries. The ease of use makes it rank higher than any other tool in its category.
Miro is a lot easier to jump in for newbies to quickly create, design and draft up white boards workflows and on-going tasks for our whole team to see. Compared to the other tools I've tested, Miro seems a bit more intuitive and less complex to do simple tasks.
I'm not a UX pro, but for my needs, Miro blew away the competition for two main reasons. First, Miro is so incredibly easy to get set up with and get running. It's not intimidating to use and it's easy for anyone on my team to just jump in and collaborate with me (even those …