Cocos is an open-source engine with 1.3 million active users from 200+ countries, from YAJI Software headquartered in Xiamen, China, who states their mission is to simplify game creation, giving content creators around the world the tools to create rich, interactive 2D, 3D, web, iOS, Android, Windows, Mac, and various mini-game platforms experiences.
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Unity
Score 10.0 out of 10
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Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
Unity Engine is more beginner-friendly, but I believe that with the right know-how, Unity is just as powerful. There are quite a few settings that need to be tweaked to reach that same level of visual fidelity, as it does not come that way right out of the box.
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to …
I think Unreal is for those who want to develop very high-quality videogames (For consoles) Especially when attention to detail is important. However, Unity has a lot of features for those who want to develop a variety of apps for different technologies. The clear purpose and …
Unity offer more variety and more library assets in comparison with any other game development platform out there. The price and support is what actually separate unity from others as you wouldn't get any quality with such cheap prices in any other platform. The unity platform …
Unity offers a professional environment, better preparing students for a career in game development. It also has a tremendous amount of documentation, allowing for a large independent study of the program and environment. It also provides for flexibility in assets, making the …
I've also spent years with Unreal. And while it's a great engine, if anyone isn't sure what to use I think Unity is the right one to pick. Things will be easier and with no downsides.
The ease of use of Corona although superior to unity does not stack up to an overall better experience. Unity asset store needs some work period the Corona asset store is brilliant. In Android studio getting the simple projects to build is very time consuming and worthwhile. In …
The main competitors of Unity are Unreal Engine, Cry Engine, Game Maker Studio, RPG Maker and Godot (none of those were available in the list). I've tested Unreal and Game Maker. I've chosen Unity because of these factors: It's simple to get started, the great community behind …
Depending on the assignment/project/client requirements, students may utilize Unity or Adobe XD. Unity works well for creating 2D and 3D video games and some UI-based software that requires multiple levels of interactivity. Adobe XD is often used by our students when using in …
Unreal Engine is a fantastic piece of software but it has a much steeper learning curve and an arcane, idiosyncratic way of developing software that is quite foreign. Unity uses some similar concepts to Adobe Flex, which we've always found easy and sensible. It is also easier …
Unreal and CryEngine are both the direct competitors of Unity. Both were designed for high-end games (AAA games), while Unity was designed with the indie game designer in mind. This way, historically, Unreal and Cryengine used to be very expensive, hard to set up and understand …
Unity can cover most of the needs of game development, both for 2D and 3D. It is particularly well suited to games designed to be played presented and played on web pages, but it can create high-end content as well. Perhaps it would be less suited in high-end games which depend to much of sophisticated lighting effects since Cryengine and Unreal are more evolved in this area. On the other extreme, in the case of very simple 2D games for web pages, like newsgames, simpler game engines probably would be more advisable for a faster production, like Construct (2 or 3) or even Twine (in case of text adventures)
3D space design is especially easy in Unity, whether for 3D games or educational experiences.
VR development is one of Unity's greatest strengths. The ability to be working in a 3D environment on the desktop and then hit Play and be immersed in that environment in the HTC Vive or Oculus Rift is incredible.
Reusable code from the asset store is a huge plus. Being able to find libraries which solve the problems you are trying to solve can save an incredible amount of time.
Staying up to date with changes in VR and AR development is a big plus. Unity has such a strong community that libraries are always being updated.
Finding example code is not very hard, and there are "scenes" that other developers have created that you can import and view, to see how they achieved particular goals. This makes learning Unity by reverse-engineering others' publicly available code a great way to learn.
There are so many free video tutorials in Unity that it is much easier to learn than some of its competitors in the space.
Since game development is so complex in itself, Unity also has a lot of complexity in its interface. Despite the efforts of its creators, the many options in Unity's interface can be overwhelming to the beginner, particularly, taking into account that each object in the scene can have its specific piece of code attached. It takes time and practice to learn to navigate the interface.
Unity operates with C#, which is easier to grasp than C++. However, traditionally, C++ has been the standard in the game industry for many years and some experienced professionals coming to Unity can feel a bit annoyed with this change. On the opposite side, if you start in Unity and for some reason, you decide to change to another game engine (like Unreal, for example), you will have to be prepared to learn C++.
The Asset Store, at the same time it is an advantage, is accused by many critics of encouraging "asset flippers", which are games made completely by getting ready-made assets at the store, where the "creator" does not actually create anything. It is not a disadvantage of Unity in itself, but it is advisable to the beginner to be careful to not use too many third-party game assets.
It is good for beginners compared to other software. There is a lot of documentation and a huge community of developers, so it is easy to find the support and information you might need, especially if you are just starting out with the software. Plus, it is free to start.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Unreal Engine is a fantastic piece of software but it has a much steeper learning curve and an arcane, idiosyncratic way of developing software that is quite foreign. Unity uses some similar concepts to Adobe Flex, which we've always found easy and sensible. It is also easier to go to Unity having either a Java or C# background. We also explored using Android Studio and Xcode on their own for AR experiences and that is a suitable option depending on the use case, but Unity is still a great tool for rapid prototyping and even for building finished, shipped apps.