Making and Publishing Games with Unity is Fun
Updated June 03, 2021

Making and Publishing Games with Unity is Fun

Anonymous | TrustRadius Reviewer
Score 10 out of 10
Vetted Review
Verified User

Overall Satisfaction with Unity

I am using Unity for Game Development. I used VR tools of Unity using library OpenVr. Unity is perfect for creating 3D simulations, and because Unity is a game engine, gaming of a project is really simple, and gamification makes the project not only engaging but also appealing for the user.


  • User Friendly
  • Assest Library
  • Pricing
  • Screen play and GUI Quality


  • To create an app, you'll need to integrate a variety of technology.
  • Compatibility Issues arises sometimes after update
  • Continue to develop ML learning models for AI.
  • Pricing
  • Support
  • Availability of assets
  • Unity has made the job easy with its build in assets library
  • Unity has provided us with brilliant screen play options
  • Unity has the best pricing schemes available in comparison with its competitors
Unity offer more variety and more library assets in comparison with any other game development platform out there. The price and support is what actually separate unity from others as you wouldn't get any quality with such cheap prices in any other platform. The unity platform is user friendly thus allowing me to experiment in different scenes without prior information and guiding me all the way so my learning never stops.

Do you think Unity delivers good value for the price?


Are you happy with Unity's feature set?


Did Unity live up to sales and marketing promises?


Did implementation of Unity go as expected?


Would you buy Unity again?


Unity is ideal for small game studios who wish to create high-quality games without having to invest in developing their own engine or charge a high price for a third-party engine. Unity is also better adapted for 2D games and handheld games, as it is likely to be more powerful and cost-effective in these areas than its major rival, Unreal Engine.

Using Unity

5 - We are a team of 5 members working on Unity game development. The team consists of both armature and experience user and both are working on the project of building a exiting game. The platform of Unity is quite well manage and it doesn't took much time before the internee learn the art and become efficient in Unity.
1 - Only one person in our group is master and he can help unity. For mastering unity one has to master the art of
1- Textures 2- Animations 3- Scripting 4- Graphical User Interface (GUI) along with one must know the session management to effectively time the performance of the game.

  • SteamVR Plugin
  • Unity-Chan! Model
  • 3D Game Kit
  • Yughues Free Ground Materials

Evaluating Unity and Competitors

  • Price
  • Product Features
  • Product Usability
The major factor is choosing unity above Blender or any other was due to its assets library and usability. Blender might be financially better but the gameplay unity offer is unmatchable and thus it play a vital role in deciding unity.
If I had to choose again I would still choose unity as there aren't many others gaming platform available till now that have such valuable and user friendly interface that unity provides. There might be a competition in the future with the development of AI Techniques but till now Unity is head and shoulder above its competitors.

Unity Support

The support of unity is what distinguish its from other platforms. You can download any assets and that asset library will guide you and if its still not work for you then you can ask in their community where there are tons of professional developer waiting to answer your query. So yah Unity support staff is what impress me the most and I would give it the 10/10.
Quick Resolution
Good followup
Knowledgeable team
Problems get solved
Kept well informed
No escalation required
Immediate help available
Support understands my problem
Support cares about my success
Quick Initial Response
I haven't bought the premium support as I didn't felt the need to buy premium as I don't do multilevel game developments improvising different screenplays rather I do simple 2-D or 3-D game development as for that I didn't felt the need to buy premium support. The community was really helpful and guides me the process of game development.
On starting with unity I remember I bought an asset unknowingly whether I would be able to implement it in my screen play or not but the asset comes with built-in guide to help you get familiarize with the assets so that you can used them efficiently in your game. I was so happy that I didn't have to waste my time in order to learn about the asset properties.


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