Australian company Blackmagic Design offers their video editing application DaVinci Resolve for a wide range of high quality ultra HD effects, render queue, and video uploading options among other features.
$0
Free
Sound Forge
Score 6.0 out of 10
N/A
Magix Software offers Sound Forge, the company's audio editing and digital audio workstation. Magix acquried Sound Forge from Sony in 2016.
I learned so much from this instructional exercise, and I appreciated how the educator is an expert all-day colorist. The section on sound reduction was particularly instructive. I noticed a few inconsistencies between certain methodologies in this instructional exercise and approaches suggested in the Advanced Color Grading in Resolve 15 instructional exercise (e.g., where to place sound reduction in the hub tree), but this is to be expected given that there is no one right way to do any of this. I also learned a lot about Resolve's "Restoration" modules for working with authentic film. This instructional exercise will come up again and again in my work.
Sound Forge is great for when you need to edit a lot of audio, like interviews, spoken word, podcasts, monologues, presentations, lessons—you name it. When you have a lot of audio to get through, Sound Forge can make it go by very quickly by using such features as the markers and hotkeys for normalization, inserting silence (where needed), graphical fades to remove audio artifacts, and so on. I've been able to edit a 1 hour interview in 2 hours, having made hundreds of edits in the process. Sound Forge is less useful for situations where you want to hear a realtime effects chain, or record with VST effects on. For instance, if you want the person being recorded to hear their own voice through headphones with reverb and compression applied, I do not know how to do this in Sound Forge. I think it is impossible, but even if it is possible, it is not readily apparent how to do so.
Comprehensive - It has video editing, motion graphics, audio, and export tools in one package. It's probably more than most people need, but you don't have to use all of the tools.
Platform and format agnostic - I like that I can work on projects on Mac or PC, and there are regular updates for new codecs and cameras. You can edit pretty much any format with no compatibility worries.
Price - They offer a free version which has most of the functionality. It's a great way to try before you buy and learn the tools. The final price is only $300 per license for the full product. It's a bargain for everything you get, and you don't feel like you're not getting your money's worth, even if you don't use all of the tools.
Markers - You can rapidly edit spoken audio to remove pauses, "ums" and "ahs," by using the marker feature while listening to the audio in realtime. Then, you go back and cycle through the markers and make the edits very quickly.
Hotkeys - Once you've learned the Sound Forge hotkeys, you can rapidly perform a number of tasks related to audio editing and mastering.
Fixing Clicks and Pops - The Graphical Fade feature allows you to easily draw volume envelopes in extremely short spans of audio, to successfully remove clicks and pops without affecting the rest of the sound.
Organizing VST Plugins - Sound Forge has a nice way of organizing VST effects into folders so you can put your most regularly-used plugins in a "Favorites" folder while organizing others in a sensible way.
Some areas of Resolve can leave inexperienced users feeling a bit handicapped. Multiple user sign-ins can be confusing, and determining where to place the database of users might need troubleshooting. The exporting workflow is a bit finicky and will need to be learned to use for even simple capabilities.
Resolve is not friendly on a single screen editing workflow, and even worse on a laptop. Ideally, an editor has multiple screens in the first place, but because a colorist needs to see scopes and monitor, handling both on the same screen, along with all tools is a challenge. This software is best with more screens.
While the NLE capability of Resolve makes for a quick editing workspace, my little experience with it leads me to the conclusion that unless someone desires a completely free alternative to other NLE software, Resolve is not your best friend. Other programs are better.
Batch Processing - While I like a lot of things about the batch audio processing in Sound Forge, the inability to hear the effects chain is limiting.
Performance - Sound Forge takes a long time to open large files the first time they are opened, as it draws the waveform. It also takes a long time to save large files, every time.
Inability to Listen to VST FX in Realtime - Technically you can listen in realtime, but only from the beginning of the waveform, rather and it is not easy. You have to open the VST effect and turn on the "Preview" mode which starts the audio from the very beginning, without being able to seek.
Inability to Chain VST FX - You have to apply one, then apply the next, then the next, in a destructive mode. The only non-destructive way you can test out different FX chains is by applying them one at a time, and then hitting "Undo" over and over to get back to an earlier state. But you couldn't, for instance, add a reverb, then add compression, then go back and change the reverb. You'd have to undo the compression first.
FX Preset Management - You can save FX presets but it does not save your last-used settings from session to session, and with some VST FX plugins, it doesn't even save them between application, undoing, and attempting to apply again.
Da Vinci Resolve is up there amongst the big, professional video editing packages like Apple's FinalCutPro and Adobe Premier Pro. To just be included in this league, the package needs to have a plethora of features that the common man does not need. In essence, this overwhelming amount of features makes the product tricky to learn, but once you have the hang of it, it is a dream.
Not only do they have classes available in Los Angeles, but they'll also allow you to work from home with the manual and demo materials, and then let you test out to get a certification. They get back to you quickly when you email, and they've got a "family" approach to customer service, they make you feel like you're important to them.
I've never contacted MAGIX for support, nor Sony or Sonic Foundry before them (Sound Forge is on its 3rd developer now). But I've always been able to find exactly what information I needed through the support of its large user community. There are a number of audio engineering forums available where you can search the post history to find out how to do specific things in Sound Forge, or you can make a new post if you are running into an issue that has not already been solved.
It has a free version that is very complete. It lets everyone on the team use a lot of very good tools for video editing that would be very expensive while using other solutions that are equally excellent but not as generous. The cost is a very good reason but not the only one, the software is actually really good.
I tend to use WaveLab for recording, because I can apply effects chains to the audio as it is coming in. So, if I'm recording a singer, I can give them reverb, compression, EQ, and other audio effects in realtime going into their headphones. I'm still recording the dry signal, so I can change all of those effects later if I wish. Sound Forge does not have a way to do this as far as I know. Where I do prefer Sound Forge is audio editing, specifically of spoken audio, although it is quite useful for music as well. I worked for a company once where I had to edit hundreds of testimonials. I was paid on a per-testimonial basis, flat rate, so I had a strong incentive to get them done as quickly as possible, without sacrificing quality. I would listen through a testimonial all the way through, marking every area that had a long pause, an "ah" or an "um," a click, pop, or other undesirable audio artifact. I could then cycle through the markers and fix all the problems quickly.
Bringing all our video development inhouse has helped us save over $9,000 annually. And a huge part of doing it successfully has been because of DaVinci Resolve.
In our first year, we pivoted between DaVinci and Adobe for which would be our primary video production software. The results of both test runs showed that DaVinci needed half the total time investment needed to take a novice through training to completing their first major project when compared to Premiere.
DaVinci's hardware requirements were higher than what we mostly had, so we have had to invest more in better equipment to be able to execute. But overall, it's still a significant positive net return when we consider how much we have saved and earned directly as a result.
Sound Forge has had a very positive impact in saved time editing files. It would have taken me hours longer using WaveLab, Audacity, Adobe Audition, or some of the other competitors for tasks like editing interviews.
Sound Forge has also had a positive impact in saved time through its batch processing features which allow me to normalize and apply effects to a huge set of files all at once.
Sound Forge has not had any negative impacts that I am aware of beside the cost.