Dell Technologies presents Dell PowerScale (replacing EMC Isilon) as a scale-out NAS solution and server technology that provides the flexibility of a software-defined architecture with accelerated hardware innovations to harness the value of data.
Isilon Systems was acquired by EMC in 2010; some EMC Isilon NAS appliances are still available and supported under the PowerScale brand.
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Unity
Score 9.4 out of 10
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Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
EMC Isilon Scale-Out NAS is well suited for larger files (greater the 128 Kb) and where you need to have everything in one common name space. Where it is less appropriate is for many small files (millions of files less than 128 Kb in size) - this causes the protection level to becoming mirroring, which will cost more space.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
Some upgrades require the entire cluster to be rebooted simultaneously. In this day and age, that should not be necessary. This is my biggest disappointment with Isilon to date.
When using multiple storage pools you have to be very careful with your capacity management. Filling up one pool can cause an overflow of data to a pool that is less performance driven. Do not underestimate your capacities or you will find yourself in a tight spot.
Block size is almost always an issue with Isilon. It does not handle all types of data well. In many cases PACS and VNA data is best to be stored on a different storage platform that will utilize the capacity more efficiently that Isilon is capable of.
Deduplication seems to be less efficient on Isilon than on other platforms for similar types of data.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Raw disk space vs. logical disk space ratio was significantly better on the Isilon. Fast cache using SSD drives for faster searching is available on the Isilon but not available on the Overland solution. Isilon solution included faster backend switching between nodes.
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.