GameMaker vs. NativeScript

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
GameMaker
Score 6.7 out of 10
N/A
GameMaker is designed to be an accessible game engine that can be used by users with limited programming knowledge. It can be used to create 2d and 3d games.
$39
per 12 month license
NativeScript
Score 4.8 out of 10
N/A
NativeScript is an open source framework that allows you to create native iOS and Android apps, with one codebase, using ​the web skills you already have (JavaScript and CSS) and ​the libraries you already love​.N/A
Pricing
GameMakerNativeScript
Editions & Modules
Creator
$39
per 12 month license
Developer - Desktop
$99
permanent license
Developer - Web
$149
permanent license
Developer - UWP
$199
permanent license
Developer - Mobile
$199
permanent license
Console - PS4
$799
per 12 month license
Console - Xbox One
$799
per 12 month license
Console - Nintendo Switch
$799
per 12 month license
Console - Ultimate
1,500
per 12 month license
No answers on this topic
Offerings
Pricing Offerings
GameMakerNativeScript
Free Trial
NoYes
Free/Freemium Version
NoYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional DetailsThe NativeScript framework and CLI are completely free and open source. NativeScript Sidekick is a free download to improve developer productivity with optional paid tiers for power users.
More Pricing Information
Community Pulse
GameMakerNativeScript
Best Alternatives
GameMakerNativeScript
Small Businesses

No answers on this topic

Visual Studio
Visual Studio
Score 8.8 out of 10
Medium-sized Companies

No answers on this topic

Visual Studio
Visual Studio
Score 8.8 out of 10
Enterprises

No answers on this topic

Visual Studio
Visual Studio
Score 8.8 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
GameMakerNativeScript
Likelihood to Recommend
-
(0 ratings)
4.8
(13 ratings)
Likelihood to Renew
-
(0 ratings)
8.0
(1 ratings)
Support Rating
-
(0 ratings)
1.0
(2 ratings)
User Testimonials
GameMakerNativeScript
Likelihood to Recommend
YoYo Games
No answers on this topic
Progress Software Corporation
I gotta be honest, after a PoC period, we choose to rewrite the whole application in a different cross-platform app. Our developers had to invest a lot of time and effort to debug a lot of plugin-related issues, which we needed to utilize the android mobile phone capabilities. QR reader, special visualizations, and fine-tuning were really hard and often resulted in writing native Android code instead of using the shared Angular code. In the end, we think that writing a standalone Android app and an Angular app would have been a better alternative, as the shared code base was so unreliable that it did not save us any time.
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Pros
YoYo Games
No answers on this topic
Progress Software Corporation
  • True native app. The app uses native components and that is quite noticeable in the overall performance of the app. NativeScript is also awesome in the way we can access the native APIs, so we are never really constrained by the framework. If we need, we can just dive into the native APIs without leaving our environment and language (JS).
  • Cross-platform. Builds for Android and iOS. It deals with the platforms differences very well.
  • Support for Vue.js. Even though it is just a community effort, the NativeScript-Vue plugin is the best alternative to build native Apps with Vue.js. That was a major factor to go with NativeScript.
Read full review
Cons
YoYo Games
No answers on this topic
Progress Software Corporation
  • The need to know the native Android and iOS APIs to access device hardware and other platform-specific functionality
  • Not all user interface components are available for free
  • NativeScript has no HTML and DOM, which requires some deep knowledge of different UI tools to be implemented instead
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Likelihood to Renew
YoYo Games
No answers on this topic
Progress Software Corporation
The hybrid is ok but native is better for performance and the right use case I want to go for is the performance without dealing with too many development tools.
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Support Rating
YoYo Games
No answers on this topic
Progress Software Corporation
The community support is excellent.
They have a slack community as well as a discourse forum
forum.nativescript.org
Both of these offer community driven support.
The forum is more for a threaded discussion. The slack community is more for a quick talk.
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Alternatives Considered
YoYo Games
No answers on this topic
Progress Software Corporation
Ionic Ionic is an excellent Angular-based framework for mobile, and it does give a lot of access to the native device api's. However, the technology is based on Cordova, which means the apps being built are just webviews, with html, css and JS all running on the UI thread, and potentially creating very slow experiences for users. NativeScript is a truly native solution, and so provides a faster user experience. ReactNative We evaluate ReactNative, and found it much the same as NativeScript. The main difference is that your JS is all written with React, while NativeScript lets you choose between normal JS, Angular, and Vue. For our team, Angular was the most appropriate choice.
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Return on Investment
YoYo Games
No answers on this topic
Progress Software Corporation
  • The poor quality of NativeScript documentation has the potential to weigh heavily on development timelines, budgets, and QA resources in a NEGATIVE manner.
  • The poor interoperability of NativeScript plugins can significantly increase development time.
  • The need to seek out professional instruction to learn how to use NativeScript effectively may become a burden on your budget.
  • The number of breaking changes between versions of NativeScript, may cause your development efforts to lag further behind the most recent releases of NativeScript and your other chosen environments than you are accustomed to.
  • NativeScript still does not support the latest major version of Angular. Any significant changes to the other environment components of your systems may hold you back even further while NativeScript plays catch-up.
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ScreenShots

NativeScript Screenshots

Screenshot of Example of a styled NativeScript list viewScreenshot of Charts and graphs available as part of NativeScript UIScreenshot of Groceries – the app you build as part of the getting started tutorialScreenshot of Leverage native mapping systems with NativeScript