A must for the video game industry workflows
Use Cases and Deployment Scope
Pros
- Baking with custom cages
- baking by separate meshes
- controlled skewing and hand painted bake definitions
- very optimized graphically speaking
Cons
- probably when you have an already done baking setup and you change the mesh, the reload takes a lot of time.
- sometimes its very difficult to find errors in the bake because the beauty render in Marmoset Toolbag hides it very well. In the viewer of our texturing program is very noticeable so I have to go back and forth between them to fix bake errors.
- I guess the texturing deature of Marmoset Toolbag is not yet something that our studio is willing to jump over to, we have a lot of missing features from currently industry standard programs
Return on Investment
- so the baking process from start to a good finish is about 90% more controlled than any other baking program out there
- Achieving a good bake is much more easy for our artist meaning less time per asset correcting issues
- its incredibly easy to learn, in a matter of hours an artist can be doing good work. so less training hours needed
