Loving Unity and its tools
Use Cases and Deployment Scope
I currently use unity for architectural visualization and virtual production. One of the best use cases for us is to be able to utilize our existing 3d renderings and create a 1 to 1 environment that you can walk through in virtual reality. This has given both the designers and owners a better perspective on what is being built. This has also been utilized in pre-construction meetings to determine any underlying design issues and catch them before there are issues in the field. This has saved thousands of dollars and a tone of time in our schedule not having to deal with change orders.
Pros
- 3D Rendering
- 3D walk through in Virtual Reality
- Interactive menus and UI within the environments
Cons
- A larger marketplace
- More Assets added to the base software
- Better instructional videos
Most Important Features
- Rendering
- VR capability
- AR Capability
- Multi Platform distribution
Return on Investment
- Saving money on construction design costs
- Saved money on finding issues before they arise
- Created a platform to per-cue future investments
Alternatives Considered
Unreal Engine
Other Software Used
AutoCAD, Adobe Illustrator CC, Microsoft 365 (formerly Office 365)




