Overall Satisfaction with Perforce Helix Core
We use Perforce Helix Core as a source control for the development of our game. We use it for all the binaries, art assets, audio assets, and source code files for all our projects. So, almost everything. We also use Swarm to review code changes on the project. It works great with Unreal so we are also using Unreal Game Sync to ease the sync for all users.
- Source control of binary files
- Ease of use
- Artist-Friendly
- Locking of assets to avoid merge problems
- Version control of code files
- Branching is too dificult
- Sometimes is very slow
- GUI is not the greatest
- Locking assets make us have no merge problems which are harder to manage on other versions control without locking
- Almost no need to give support to artists or non-tech folks because the operations are very straightforward
- There's no way to do interim checkins without going to the process of creating a stream
Do you think Perforce Helix Core delivers good value for the price?
Not sure
Are you happy with Perforce Helix Core's feature set?
Yes
Did Perforce Helix Core live up to sales and marketing promises?
I wasn't involved with the selection/purchase process
Did implementation of Perforce Helix Core go as expected?
I wasn't involved with the implementation phase
Would you buy Perforce Helix Core again?
Yes