Autodesk Fusion is a cloud-based 3D CAD, CAM, and CAE tool which integrates design, modeling, and simulation capabilities.
$70
per month
MeshMixer
Score 8.0 out of 10
N/A
MeshMixer is a 3D design and modeling tool for 3D printing or scanning, supported by Autodesk (acquired 2011). While not discontinued, the product will not receive updates and Autodesk states they intend to include all functionality in updates of Fusion 360.
This software has been so easy to use from day one! I couldn't be more thrilled with it. Being an SME, it is offered on an annual basis free of charge. My network of engineers are amazed I am able to accomplish what I have using this software when the companies they come from are paying thousands for licensing. I also would like to note that Autodesk offer an incredible specialization to really round out your skills via Coursera.
Autodesk MeshMixer is best for repairing STL files and basic modifications toward 3D printing. It is excellent for hollowing out models and adding escape holes for SLA printing or lost-wax casting. Its CSG (Boolean) functions to combine different meshes are good too and seldom cause the program to crash. There is even an integrated algorithm to optimize the layout of multiple files on a print bed in case of small-batch production. Autodesk MeshMixer's sculpting tools are there yet limited and there are a few better alternatives. Best of all, it is completely free.
The first PRO of Fusion 360 that always comes to mind is how versatile it is. Fusion 360 is the first CAD/CAM software that also includes other key features that CAD programs of this size don't have.
Fusion 360 has a generous licensing structure that gives those just starting out a place to start with a professional level CAD program. As a result, this has helped build up a huge community and user base around Fusion 360.
Fusion 360 is updated on a monthly basis. This has proven to be a huge advantage over Solidworks (something else I use) which is only updated once a year. The nice thing about monthly updates, other than regular bug fixes, is that the team can adapt quickly and no one is taken by storm with a big overhaul of the UI or features at the beginning of the year.
Fusion 360 is a very simple program, so once you begin to draw more complex 3D models, the software gets sluggish and loses its fluidity.
It would be really nice if Fusion 360 could output a model as a SolidWorks file so I can begin to draw something out in Fusion 360 and then pick it up in SolidWorks when I need to do some more advanced functions.
Because Fusion 360 is a simpler program, there are a few functions such as 3D sketches that are not intuitive like all the rest of the functions are.
The remeshing tool needs to be faster, as in some cases it takes up to a day of waiting time.
The sculpting tools need the addition of a proper brush for creating sharp creases and ridges.
The standard shape library is rather limited. It would be nice to have this connected to online repositories such as Thingiverse, MyMiniFactory, or Cults3D.
Because the tool is very useful and easy to access, it provides very basic and useful tools to start in the modeling part despite being basic processing aspects. It is also very easy to get a free, temporary, or student license, which makes it a very good CAD tool.
Support is conducted via internet Q&A boards; newcomers to 3D modeling may find that articulating their questions in the language of CAD software is the tricky part — once they find the right technical term for what they're trying to accomplish, answers come quickly. Autodesk also provides a large library of educational tutorial videos that make the initial process of learning Fusion 360's interface much easier.
Autodesk Inventor excels at daily core engineering tasks. When integrated with Vault management systems and part libraries, Autodesk Inventor is tough to beat when you need a mechanical design solution. When Inventor and Vault are setup properly it allows for a very efficient design workflow. I think it would be difficult to achieve the same amount of workflow efficiency with Autodesk Fusion 360, that said, Autodesk Fusion 360 offers a very good toolset at a much lower cost. I can maintain a yearly subscription of Autodesk Fusion 360 and get about 85% of the functionality that is available via the Inventor design suite for the cost of about 2 months of an Inventor subscription. I then also get access to manufacturing plugins with Autodesk Fusion 360 but lose a lot in the drawing environment. Inventor beats Autodesk Fusion 360 hands down when it comes to documentation.
Using Blender for STL file preparation is like swatting a mosquito with a wrecking ball, plus its boolean functionalities can be glitchy. ZBrushCoreMini proved too limiting as a sculpting tool, but so did Autodesk MeshMixer, so I am sticking to Sculptris. Materialise Magics and Netfabb are somewhat better at STL file repair and offer more advanced functionalities. But Magics does not remesh as well and Autodesk MeshMixer is far more compact and faster than Netfabb, so remains my weapon of choice.