JetBrains offers CLion, a cross-platform IDE for C and C+.
$9.90
per month per user
Xcode
Score 8.5 out of 10
N/A
Xcode is an IDE used to develop, test, and distribute apps across all Apple platforms, featuring Swift and SwiftUI with a multiplatform app experience, enhanced editor features to help users code faster.
It's a great fit if you’re looking for a user-friendly C++ IDE; comfortable with using Vim; looking for a fast, intuitive UI; or teaching your students C/C++. It wouldn’t be a good fit if you’re more comfortable with command-line based IDEs or planning to code in multiple languages, as it only supports C and C++.
This is almost not a case of Xcode being the 300-pound gorilla in the space, but of it being essentially the ONLY viable gorilla in the space. There are other text editors, of course, that can be used for coding; and in some cases other IDE's might make sense for a cross-platform development scenario, but since this is Apple's in-house tool, fighting against that flow is just going to be an exercise in frustration. And, if you need help from Developer Support, they are going to be most familiar with Xcode.
JetBrains, the company that created and maintains CLion, is located primarily in Russia. While that doesn't concern me it does create worries for some people.
No real cons. The product is great and the support is equally excellent.
CLion does everything I ask it to do. For me, Unreal Engine 4 compatibility was essential and Epic Game and JetBrains delivered a solid alternative to spending a huge amount of money on the "standard" IDE for game development on Windows. The user interface is sharp and modern without all of the silly frills many software suites now employ. It integrates well with source control systems we use and also works well, as expected, with other JetBrains development tools and assistants.
Xcode occasionally exhibits some behaviors that are hard to explain, but are generally cleared by restarting the program. In an application this large and complex, I suppose this is somewhat expected. The sheer vastness of the frameworks collection has to be a huge management issue all by itself. However, those breaks in the flow can have impact on developer productivity.
Since we don't use the cloud based features of Xcode, it is basically available 24/7 for us. We don't need the extended compilation features that are offered in the cloud as our projects to this point have not been that large or complex. We have never seen a wholesale breakdown of Xcode availability at any point in our use of the product.
Every developer wants faster compiles, but that can be achieved by either going to the cloud or by provisioning the local station to a higher powered configuration. My only minor complaint is the amount of local mass storage that Xcode as a system consumes. This makes it interesting to set up a development environment on a midrange laptop, however it is easily managed with external storage at a reasonable price.
I am giving it a 9 out of 10 because I did not even need official support from the CLion team but rather, every time I came across a problem, I have been able to solve it within the community itself. This is so precious that you don't even need the help of the program's development/support team. There's a huge community of users that backs you up.
Xcode is a much easier to use and full featured IDE than many of the competitors. It also is a way better experience to use. Much better looking in general
Xcode only loses points due to the occasional situation where it manages to somehow tie itself into a knot and starts to exhibit odd symptoms. This is almost always solved by simply saving progress and restarting the environment. Fortunately, that doesn't happen too frequently and is easily repaired while taking a short break to walk around and stretch.