CodeMonkey, from the company of the same name in Palo Alto, is a game-based learning environment where children learn to code in real programming languages.
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Quizizz
Score 8.7 out of 10
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Quizizz is a learning platform that uses gamified quizzes to help people learn or teach anything, on any device, in-person or remotely. Quizizz is used by more than 20 million people per month in schools, homes, and offices around the world. The platform is used in classrooms in over 100 countries across the globe, and in over 50 percent of U.S. schools. They say they help educators and training professionals conduct quick assessments on any topic, and analyze results instantly—no grading…
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Quizlet
Score 10.0 out of 10
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Quizlet in San Francisco offers their suite of online visual and interactive learning aids such as study sets, flash cards, games.
First, there are two products that I use that trustradius's auto-fill doesn't accept. I prefer both to Quizizz: Stand-Land-Fluss (https://stadtlandflussonline.net) and Jeopardylabs (https://jeopardylabs.com). I also use Kahoot and Quizlet. All four are much easier to …
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Employee
Chose Quizizz
Quizizz is the most visually appealing and easy to build/participate in. I like the availability of many different applications all in one. You can provide presentations, add questions, polls, and quizzes, and check for learning. The other tools don't offer ALL of those in one …
Quizlet is better because it allows students to go at their own pace and study independently. It is much easier to navigate as a teacher and as a student. Quizzizz can be more fun since it acts more like a game, but Quizlet is much more accessible for all learners with various …
Introducing coding: It’s great for beginners because students learn real coding concepts through simple game challenges.
Self-paced learning: Students can move at their own speed, which helps when you have a mix of fast learners and students who need more time.
Building problem-solving skills: The puzzles require students to test ideas, debug mistakes, and try different solutions. When it’s less appropriate: Limited opportunities for advanced coding: Students who already know a lot of programming may find the early levels too simple.
Quizizz is very well suited for my elementary and middle school-aged students. It is fast-paced, competitive, and keeps their attention. I would not think it would be as well implemented in lower (k-2) grades. I love the fact that it is aligned with Generation Genius, which is another site I use for instruction.
Quizlet works extremely well for students of all ages to study not only vocabulary but all types of academics. I have used it not only as a teacher to provide for my students, but I use Quizlet myself when studying or learning something new. The ease of access with it being online, at your phone, or wherever you go highly surpasses traditional flashcards.
Code Monkey is easy to use for both students and teachers. It has a friendly, intuitive interface for everyone. It also offers built-in support, extensive resources, and makes it easy to manage teacher tasks.
All reports are very informative and you can analyze the data by student, by class, or by question. The ease of sharing the assignments via Google Classroom is seamless! Teachers can input their own media and questions for anything (quiz, test, survey, emotional check in, etc)
Codemonkey made learning easy and fun. I think it has a leg up on the other software mentioned because it really tries to find a fun way to associate learning a difficult topic with a fun tutorial. The other software options were far more costly than Codemonkey, which makes this an even bigger win.
Since many online fun checks are not available in the market, we choose Quizziz because it is easier to use than the others, it has a user icon to use ( which is fun to choose), the site is easy to find. No lag and crash of website.