Hololink vs. Pusher

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Hololink
Score 9.1 out of 10
N/A
Hololink is a web-based Augmented Reality editor which enables creation of AR through a visual no-code solution. AR created in Hololink is served directly in the mobile browser without the use of an app, making the whole process from creation to end-user 100% browser-based. Hololink gives creators access to: A visual storyboard to ensure a clear overview of all end-user interactions and the entire user journey, making it possible to use rich storytelling. The…
$59
per month For 1 white label including all pro features
Pusher
Score 9.0 out of 10
N/A
London-based Pusher supports mobile application development with pub/sub messaging and "presence channel" which supports discovery of live users of applications as well as messaging or chat room capabilities to applications, and finally location services as well (e.g. geolocation).
$49
per month
Pricing
HololinkPusher
Editions & Modules
No answers on this topic
Startup
$49
per month
Pro
$99
per month
Business
$299
per month
Premium
$499
per month
Growth
$699
per month
Plus
$899
per month
Growth Plus
1,199
per month
Sandbox
Free
Offerings
Pricing Offerings
HololinkPusher
Free Trial
YesNo
Free/Freemium Version
YesYes
Premium Consulting/Integration Services
YesNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
HololinkPusher
Best Alternatives
HololinkPusher
Small Businesses

No answers on this topic

OneSignal
OneSignal
Score 8.0 out of 10
Medium-sized Companies

No answers on this topic

CleverTap
CleverTap
Score 7.1 out of 10
Enterprises

No answers on this topic

Airship
Airship
Score 9.0 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
HololinkPusher
Likelihood to Recommend
8.8
(2 ratings)
7.9
(4 ratings)
User Testimonials
HololinkPusher
Likelihood to Recommend
Hololink
I only know Hololink from an educational point of view, but as a teacher, I find it easy to use and a fun way to incorporate tech in reports and presentations. My knowledge of the demands in other traits is too little for me to decide whether Hololink is up for the task. For the tasks I've had at hand, Hololink has been a good choice.
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Pusher
As I told you earlier, if you just want to send regular push notifications to the app users, then Pusher shall not be your first choice. However, if you wish to make the app a little more interactive by making live changes in the app using Pusher and sending your user's real-time notifications, then you should definitely try it.
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Pros
Hololink
  • As opposed to all other AR creation tools that I know, Hololink does not require consumers to download an app, thereby bypassing the primary problem of creating AR experiences, which is getting people to download an app. Let it be known that native apps are going away, the future is web-based because it is easier.
  • The Hololink image-tracking, which enables AR elements to be projected upon real-world objects and images is exceptionally good compared to other AR projects that also use image-tracking. In Hololink your buttons, 3D models, and videos do not sail away from the objects that they're supposed to be attached to.
  • The people working on Hololink are very focused on UX, and the few times that I have had suggestions, they have been very attentive.
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Pusher
  • Pusher allows live changes in the UI using push requests. We can also integrate it with the PHP source code.
  • They offer 99.99% uptime, so we can trust on their services.
  • Pusher works well along with the Flutter codebase, so we do not have to modify it much to work on cross-platforms.
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Cons
Hololink
  • Hololink comes pre-packed with a lot of 3D models there are cases where I would like to write text on models directly, instead of using the annotation function which Hololink provides. It would be easier than having to upload my own 3D models, which is also possible.
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Pusher
  • Not a good support system.
  • Poor documentation.
  • Date transmission encryption issues.
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Alternatives Considered
Hololink
A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to figure out why. Hololink is just a scan away and you don´t have to connect to any user accounts to see other student products.
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Pusher
No answers on this topic
Return on Investment
Hololink
  • AR is hot right now and thus helps attract people. In the future, the AR-excitement might lessen, but it has clear affordances in terms of communication that will continue to be relevant as long as people have smartphones or google-glasses or the likes.
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Pusher
  • We had over ten thousand customer orders go through over the course of a year with no problems with this API
  • There was very minimal support for this API which allowed us to focus on other priorities.
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ScreenShots

Hololink Screenshots

Screenshot of the Hololink project listScreenshot of the storyboard featuring scenes and interactions between scenesScreenshot of the Scene editorScreenshot of the Interface editorScreenshot of previewing a HololinkScreenshot of viewing a published Hololink