Krita is a professional free and open source painting program, available under the GPLv3 license. An art tool, it aims to support users with:
-concept art
-texture and matte painters
-illustrations and comics
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Picsart
Score 8.3 out of 10
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For visuals and product listings, Picsart's photo editing tools offer solutions for a variety of businesses. While Picsart's capabilities are available through web or mobile, Picsart Enterprise offers photo and video editing APIs and SDKs, integrated through a variety of services (e.g. Zapier, Make, etc.) for a variety of additional use cases.
Krita is well suited for digital painting and drawing. It has a wide variety of brushes and tools that allow for a lot of flexibility and control when creating artwork. Krita is also good for creating textures and patterns. It has a wide variety of filters that can be applied to images to create interesting effects. Krita is also good for retouching photos and for creating digital illustrations.
In my experience, I have used PicsArt in lots of projects which helped me to complete the projects on time with satisfactory results. Mostly I use the Android app which is super easy to use. I have created multiple templates for my business. But I think it should remove the watermark on video editing also in the free version. It helped us to create unique pre-designed templates with step by step process. Apart from that, I have never faced any issues with this tool.
Basic Photo Editing - more robust than your basic iPhone photo editing tools, but much simpler (yet still powerful) and user-friendly than Adobe Photoshop and Lightroom.
Filters - a large variety of simple and complex photo filters with the ability to adjust the strength. A nice blend of filters can really enhance a photo without making it look heavily filtered.
User friendly - all across the board, this app is super easy to use and really powerful too. I can't imagine editing a photo on my phone without it.
There are a lot of features available to only paying subscribers, but all those features still appear for the nonpaying user, marked by the crown icon. Particularly with filters and stickers, it can be annoying to scroll through the majority of locked options to find the handful that is free. A filter option would be nice.
It would be nice to have access to previous projects where you could still go back and undo edits you've made. The draft feature seems to only be good for one project at a time.
Layers would be nice. That way when you use a sticker or add a photo on top and go on to make more edits, you could still move them around instead of just having to undo everything and re-add the stick or additional photo.
I will not compare it with Adobe of Affinity Photo. This is more for photo editing and is a paid tool. The better comparison would be PaintTool SAI (still a paid one.) Krita and PaintTool SAI are both digital painting applications. Krita is free and open source, while PaintTool SAI is a paid application. Both applications have their strengths and weaknesses. Krita has a wide variety of features, including support for layers, filters, and brushes. It also has a wide selection of brush presets, and users can create their brushes. Krita is available for Windows, macOS, and Linux. PaintTool SAI is a simpler application with fewer features than Krita. It does not support layers or filters and has a more limited selection of brushes. However, it is faster and more lightweight than Krita. PaintTool SAI is available only for Windows. So even for a free tool, Krita would win in my book.
I used Lucidchart to develop architect-level integration flow diagrams to visualise integration flow. But Picsart has a user-friendly UI to develop and edit HQ pictures as per business requirements but some options are an enterprise where we need to pay and purchase those features and filters to use them while editing images.
Its low cost and wide range of features make it an excellent value for the money.
Its ease of use means that even non-artists can produce high-quality art assets. This has saved me time and money in producing assets for my games, resulting in a higher return on investment.