Likelihood to Recommend Marvel is a very strong tool in scenarios where designers seek to quickly create simple prototypes on their desktops using a simple, intuitive interface. It offers “just enough” functionality to create somewhat realistic designs to present to stakeholders and other designers. However, there’s a limit to how “realistic” those designs can be, given that Marvel has somewhat limited functionality around animations. Marvel is not a strong option for those who want to create very complex prototypes with many animations, or for those who want to edit prototypes on their tablet or phone. Marvel is a jewel for simplicity but starts to be difficult to use when creating complicated designs. For creating more complicated prototypes, I would recommend a more robust tool, such as Axure.
Read full review When building a new product or even a new startup - this tool is priceless, in demonstrating a product's potential without really building it and investing expensive resources before you have users' validation. It's less usable for any backend planning, or when the system behind is too complicated and any user interaction changes the dataset behind the scenes
Read full review Pros Easy to use with a fast learning curve The handoff option allows developers to extract CSS code to copy design styles Read full review Prototype feature: enables to move from one screen to another as if the buttons are real Premade elements: makes it easy to build the mockup and give it a professional look and feel Easy to edit and change as we go Read full review Cons I really miss being able to duplicate, make a copy of the prototype I'm working on. Sometimes, I want to make a comparison with detail changes and without being able to duplicate it is difficult. Compared to other similar services, I feel the animations could be more fluid and smoother. It could have more free sophisticated icons and images. Read full review When navigating on the big board, it's hard to track the different screens when there are a few dozen of them Prototype mode: there should be an easier way to track the screen that needs to be connected from a specific element I'd like to use a proofreading extension on top of Visiliy, such as Grammarly, so I won't have to look for those typos Read full review Alternatives Considered Ultimately,
InVision was just a better fit for our company's needs. It's probably faster to create prototypes using Marvel, but
InVision 's collaboration features (comments, notes, etc.) are much more robust, which was helpful for our large team spread across multiple continents.
InVision also offers more advanced features, and Marvel felt a little too limited for our overall business needs.
Read full review The possibility to animate to mockup is very valuable and needed at the product's early stage and validation stage
Read full review Return on Investment It helped me improve my productivity. It took me lot of time to manually design mockups earlier when I used Adobe Photoshop to do it. Because of quickly creating mockups, now I provide my clients with more than 4-5 options which is welcomed by clients and make them happy. Definitely the ROI and improved, because of time saved and happy clients. Read full review Saved us hours of developing the wrong product, since we could enhance validation by demoing a pre-built product by using Visily Helped us communicate ideas between Product and Developer roles within our team Cost us some extra time in design, because we didn't import the design from Visily to Miro, which created an overlap Read full review ScreenShots