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Plastic, now part of Unity DevOps vs. SubGit

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    Overview
    ProductRatingMost Used ByProduct SummaryStarting Price

    Plastic, now part of Unity DevOps

    Score8.2 out of 10
    Enterprise companies (1,001+ employees)
    Plastic was a version control system for facilitating branching, diffing and merging. It was acquired by Unity, and its features are part of Unity DevOps. The application is no longer available for sale.

    $6.95

    per user

    SubGit

    N/AN/ASubGit is a solution for SVN to GIT migration. SubGit is installed on a Git server. It detects the settings of remote SVN repository, downloads SVN revisions and converts them to Git commits. SubGit keeps both repositories in sync. Each time any user pushes a new commit to Git, SubGit converts and sends it to SVN. It also pulls new revisions from SVN as soon as they appear. SVN and Git users see each other's commits as if they were all working in the same system.…N/A
    Pricing
    Plastic, now part of Unity DevOpsSubGit
    Editions & Modules
    Cloud Edition
    $6.95
    per user
    Team Edition (on prem)
    $9.95
    per user
    Enterprise Edition
    $23.25
    per user
    Enterprise Edition (perpetual)
    $595.00
    per user
    No answers on this topic
    Offerings
    Pricing Offerings
    Plastic, now part of Unity DevOpsSubGit
    Free Trial
    YesYes
    Free/Freemium Version
    YesYes
    Premium Consulting/Integration Services
    NoYes
    Entry-level Setup FeeOptionalNo setup fee
    Additional Details* Educational institutions receive a substantial discount on Plastic SCM licensing fees * Corporate/volume pricing is available * For more information, please contact sales at sales@codicesoftware.com
    More Pricing Information
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    Plastic, now part of Unity DevOpsSubGit
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    User Ratings
    Plastic, now part of Unity DevOpsSubGit
    Likelihood to Recommend
    8.4
    (3 ratings)
    -
    (0 ratings)
    User Testimonials
    Plastic, now part of Unity DevOpsSubGit
    Likelihood to Recommend
    Discontinued Products
    Plastic SCM is well suited for the distributed development environment, where branching and merging can easily be handled. Its a good tool for version controlling, especially for a big team which is contributing to a big project simultaneously. Situation where Plastic SCM is not at all well suited are : If the project is smaller one and need to be handled by couple of people. So in that case setting up Plastic SCM and educating people to work on it is not at all efficient
    Read full review
    TMate Software
    No answers on this topic
    Pros
    Discontinued Products
    • Version Control
    • Organizing Workflow
    • Transparency
    Incentivized
    Read full review
    TMate Software
    No answers on this topic
    Cons
    Discontinued Products
    • Interface
    • Documentation
    • Learning curve
    • Unity integration
    Incentivized
    Read full review
    TMate Software
    No answers on this topic
    Alternatives Considered
    Discontinued Products
    Plastic has best integration with unity - zero issues, native, straightforward. GitHub feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as gitkraken, gitlab, Sourcetree, fork, etc. it is really easy to develop games this way.
    Incentivized
    Read full review
    TMate Software
    No answers on this topic
    Return on Investment
    Discontinued Products
    • Easy to use
    • Cheap
    • Better than git for us
    • Artists love it
    Incentivized
    Read full review
    TMate Software
    No answers on this topic
    ScreenShots

    Plastic, now part of Unity DevOps Screenshots

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