Plastic was a version control system for facilitating branching, diffing and merging. It was acquired by Unity, and its features are part of Unity DevOps. The application is no longer available for sale.
$6.95
per user
Microsoft Visual SourceSafe (Discontinued)
Score 8.0 out of 10
N/A
Visual SourceSafe is a discontinued source control software offering, from Microsoft.
N/A
Pricing
Plastic, now part of Unity DevOps
Microsoft Visual SourceSafe (Discontinued)
Editions & Modules
Cloud Edition
$6.95
per user
Team Edition (on prem)
$9.95
per user
Enterprise Edition
$23.25
per user
Enterprise Edition (perpetual)
$595.00
per user
No answers on this topic
Offerings
Pricing Offerings
Plastic, now part of Unity DevOps
Microsoft Visual SourceSafe (Discontinued)
Free Trial
Yes
No
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
Optional
No setup fee
Additional Details
* Educational institutions receive a substantial discount on Plastic SCM licensing fees
* Corporate/volume pricing is available
* For more information, please contact sales at sales@codicesoftware.com
Plastic has best integration with unity - zero issues, native, straightforward. Github feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as …
Azure DevOps is a much better, more modern tool that Visual SourceSafe and everyone should be moving to it. Most if not all the integration that is there can be done or emulated in it.
We selected Microsoft Visual SourceSafe because at the time none of these other products were out there. Now we are trying to migrate all our legacy code from Visual SourceSafe to Azure DevOps. Unfortunately we don't have a value proposition for some of the older products so …
Git is a much more elaborated tool for file versioning than Visual SourceSafe. It has superior performance and stability, it is cross-platform, distributed, it gives you a better User Interface (if you choose to buy Bitbucket), it allows you to have big projects with big teams, …
Plastic SCM is well suited for the distributed development environment, where branching and merging can easily be handled. Its a good tool for version controlling, especially for a big team which is contributing to a big project simultaneously. Situation where Plastic SCM is not at all well suited are : If the project is smaller one and need to be handled by couple of people. So in that case setting up Plastic SCM and educating people to work on it is not at all efficient
The only time I could recommend Microsoft Visual SourceSafe would be for a beginner who has a small amount of code that they would like to keep track of. This solution would not be recommended for an enterprise or any shop where you have multiple developers working on the same solution.
Overall Microsoft Visual Source Safe is very easy to use. It is a simple application that does only one thing. It has the basic windows tree structure for listing projects and solutions. There is no way to search for a particular file, project or solution. There is also no way to search the code in the files.
There is no longer support for Visual SourceSafe as I believe it's been retired. There are, however, users that still use the tool and they do help if there are questions or complaints.
Plastic has best integration with unity - zero issues, native, straightforward. GitHub feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as gitkraken, gitlab, Sourcetree, fork, etc. it is really easy to develop games this way.
Azure DevOps is a much better, more modern tool that Visual SourceSafe and everyone should be moving to it. Most if not all the integration that is there can be done or emulated in it