Cartoon Animator vs. Unreal Engine

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Cartoon Animator
Score 9.0 out of 10
N/A
Cartoon Animator 4 (formerly CrazyTalk Animator) is a 2D animation tool designed to allow users to create professional animations easily. Users can apply motion effects to static images, turn videos of human faces into animated avatars, etc.N/A
Unreal Engine
Score 9.3 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
Cartoon AnimatorUnreal Engine
Editions & Modules
No answers on this topic
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
Cartoon AnimatorUnreal Engine
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Cartoon AnimatorUnreal Engine
Top Pros
Top Cons
Best Alternatives
Cartoon AnimatorUnreal Engine
Small Businesses
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Score 9.5 out of 10

No answers on this topic

Medium-sized Companies
Canva
Canva
Score 9.2 out of 10

No answers on this topic

Enterprises
GIMP
GIMP
Score 9.1 out of 10

No answers on this topic

All AlternativesView all alternativesView all alternatives
User Ratings
Cartoon AnimatorUnreal Engine
Likelihood to Recommend
9.1
(1 ratings)
9.6
(3 ratings)
User Testimonials
Cartoon AnimatorUnreal Engine
Likelihood to Recommend
Reallusion
This is a difficult question to answer. This software can be used for a hobbyist or professionals alike. On one hand, you can make fun, simple animations for things like YouTube or Facebook. However, on the other hand, you can use this tool for professional looking animations that can be used in marketing, presentations, etc. I am someone who uses the program for both - as a hobbyist and also professionally. The first time I took it upon myself to make an animation for something job-related, it impressed my colleagues so much that they bought the company their own copy of the software and encouraged me to make more. There have been numerous times where I have used the program to entice new clients. I would even take it a step further by using a potential client's logo or CEO as a character in the animation. In 2015, CrazyTalk Animator (CTA) has even helped me land a new job. I had been laid off and was out of work for a few months. I saw a job opening I was interested but had learned that the position had literally hundreds of potential applicants. Basically, I created a video using CTA of me performing the job as if I already had been offered it. I even included the company logo. In the video, I made an animation explaining why it was a good idea to hire the company. Once I finished the video I included it along with my resume. To make a long story short, I got the job.
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Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
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Pros
Reallusion
  • The main pro of the entire program is that it makes animation incredibly simple. You are not required to even know how to draw. Once you grasp the gist of the software it is extremely simple to use.
  • Another great aspect of CTA is the online community. There are a vast amount of online tutorials and an online forum for anyone who has questions. They even provide a content store in which users can sell their own content to other users.
  • A recent update has allowed Photoshop integration. This allows even more customization of aspects of the animation you are working with.
  • A characters mouth movements are automatically synced with voiceover audio. I felt this gave me one less thing to animate and has saved me time on more than one occasion.
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Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
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Cons
Reallusion
  • Other products made by this company (Namely their 3D animation software) have a character creator. I would love to see something like this with CTA.
  • I would like to see a bigger integration with social media. Having the ability to live broadcast a CTA character in real-time (like mo-cap) would be amazing. If this were a possibility you could live stream a video chat or Facebook live portrayed as your CTA character.
  • Allow more in-depth settings for exporting media.
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Epic Games
  • A lot of the Addons/Plugins don't work with the most recent engine versions.
  • The engine itself can be very problematic at times.
  • Changes and Improvements to the engine can become frustrating at times.
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Alternatives Considered
Reallusion
CTA was a program that got me interested in 2D animation. After about a year of using the software, I began looking for other similar products. I had come across a program called Toon Boom. This was another 2D software somewhat similar to CTA. Toon Boom is a fantastic program however the price was higher than CTA. Aside from that, learning how to use Toon Boom had a much higher learning curve. Eventually, I purchased Toon Boom and learned the program. It is definitely a powerful 2D animation platform however I always seemed to bring myself back to CTA. I felt CTA was much more simple to use. It was also easy enough for other people to contribute to my animation projects. Having to reteach my coworkers another program was not going to work for us. Not being solely responsible for animations is a huge relief.
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Epic Games
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
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Return on Investment
Reallusion
  • Since my company discovered that I was an animator, they are constantly wanting me to make videos. If the company were to outsource someone to create animations like the ones I am creating, they would be extremely pricey. CTA was only a one-time purchase. I have even trained several other employees of the company how to use the software. That way, if I ever exit the company they can continue to create marketing animations without me.
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Epic Games
  • Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients
  • Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors
  • Very easy to integrate with architectural tools like Revit and AutoCAD
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ScreenShots