Unreal Engine will open new worlds, possibilities and revenue potential.
January 30, 2023

Unreal Engine will open new worlds, possibilities and revenue potential.

Rob Holmes | TrustRadius Reviewer
Score 10 out of 10
Vetted Review
Verified User

Overall Satisfaction with Unreal Engine

We use Unreal Entine to augment our normal 3d visualization workflow. Primarily it is used to add functionlaity to 3d environments, develop VR products and provide realtime render capabilities. It's really easy to export models and textures from our primary software, 3ds Max, to Unreal Engine and then continue to develop the model. Epic Games, the developer of UE has spent a lot of time and money to make sure UE plays nice with everybody.
  • Realtime rendering
  • Interactivity and user interface
  • Virtual Reality development
  • Ease of distribution of final product
  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
  • Pretty intuitive minimizing learning curve
  • Compatability with other software standards
  • Speed of rendering very high quality imagery
  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
  • Unity
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge.

Do you think Unreal Engine delivers good value for the price?

Yes

Are you happy with Unreal Engine's feature set?

Yes

Did Unreal Engine live up to sales and marketing promises?

Yes

Did implementation of Unreal Engine go as expected?

Yes

Would you buy Unreal Engine again?

Yes

It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature.

It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can.

It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked.