Unreal Engine

Unreal Engine

Score 9.1 out of 10
Unreal Engine


What is Unreal Engine?

Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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End User License Agreement for Publishing


On Premise
5% of royalties after gross product revenue exceeds 1M

End User License Agreement for Creators

Free & Royalty Free

On Premise

Custom Licenses

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Entry-level set up fee?

  • No setup fee


  • Free Trial
  • Free/Freemium Version
  • Premium Consulting / Integration Services
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Product Details

What is Unreal Engine?

Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.

Unreal Engine Video

With a wealth of features, tools and resources, Unreal Engine gives you everything so you can create anything. Start building your vision today by downloading Unreal Engine 4 for free at http://www.unrealengine.com.

Unreal Engine Technical Details

Deployment TypesOn-premise
Operating SystemsWindows, Mac
Mobile ApplicationNo
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Reviews and Ratings



(1-2 of 2)
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Kade Markoux | TrustRadius Reviewer
Score 10 out of 10
Vetted Review
Verified User
Unreal Engine is an all-around powerhouse that is used with my studio for Game Development and Archviz projects which is an all-around powerhouse for real-time games and visualizations to bring creations to life or even tell a story in a beautifully rounded way for many purposeful platforms. It can be a bit daunting at times but the end result is truly amazing and will astound the end-user.
  • Real-Time Visualization
  • Easy Programming
  • Valuable Toolset
  • Addons Galore
  • Vast Marketplace of Assets
  • Lots of Free Stuff
  • A lot of the Addons/Plugins don't work with the most recent engine versions.
  • The engine itself can be very problematic at times.
  • Changes and Improvements to the engine can become frustrating at times.
I would strongly recommend Unreal Engine for many reasons because it is very versatile and very easy to jump right into with lots of different resources making it a very well-rounded toolset to use along with the fact that it provides beautiful end results for nearly any visual project type.
  • Video Game Creation
  • Blueprint (Visual Scripting)
  • Asset Collection
  • Plugins and Tools
  • It has had a major impact with visually stunning results
  • It has won us a lot of clients and work
  • It has also create some tension due to changes that have impacted workflows
I have used Unity in the past and found it rather clunky and not so easy to use to program games unless knowing how to fully program along with the fact that it seems very cluttered and difficult to find tools for making games and such. Additionally, I have also tried to use CRYENGINE and found it was extremely difficult to use to make games or even package them along with lacking assets and ease of usage.
Score 10 out of 10
Vetted Review
Verified User
We use Unreal Entine to augment our normal 3d visualization workflow. Primarily it is used to add functionlaity to 3d environments, develop VR products and provide realtime render capabilities. It's really easy to export models and textures from our primary software, 3ds Max, to Unreal Engine and then continue to develop the model. Epic Games, the developer of UE has spent a lot of time and money to make sure UE plays nice with everybody.
  • Realtime rendering
  • Interactivity and user interface
  • Virtual Reality development
  • Ease of distribution of final product
  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature.

It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can.

It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked.
  • Pretty intuitive minimizing learning curve
  • Compatability with other software standards
  • Speed of rendering very high quality imagery
  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
  • Unity
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge.
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