Dell Unity XT hybrid flash arrays are storage systems for running general purpose workloads that do not require the low latencies and speed of all flash/NVMe architectures. Unity XT hybrid flash arrays balance performance, efficiency, features or outcomes.
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Unity
Score 9.4 out of 10
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Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
$200
per person/per month
Pricing
Dell Unity XT Unified Storage
Unity
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Enterprise
$200
per person/per month
Plus
$399
per person/per year
Pro
1,800
per person/per year
Personal
Free
Offerings
Pricing Offerings
Dell Unity XT Unified Storage
Unity
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
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Community Pulse
Dell Unity XT Unified Storage
Unity
Features
Dell Unity XT Unified Storage
Unity
Enterprise Flash Array Storage
Comparison of Enterprise Flash Array Storage features of Product A and Product B
Dell EMC Unity is an easy system and very flexible component and very easy to navigate while providing effective services and management of multiple project information management and the data pulling from the supported third-party platform is easy and quick. Excellent reporting features and easy to use and the analytics tools are amazing.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
Alerting: receiving an alert when an issue occurs. That is good to know. However, if the alert is cleared, or somehow no longer in alarm, no email is received. At times I will receive the email alert on weekends, not knowing if the issue is resolved or not until Monday when I can access the unit. I have learned in most instances, the alert is a false alarm, which could be a problem.
The alerting itself is sometimes not clear. For example, it tells me the link is down, we reset the connection, the link is still down, a tech was dispatched, he troubleshot, and finally the alarm cleared. This incident took almost a week. It went back into alarm after he left, then suddenly it cleared on its own.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
Dell EMC Unity, in my honest opinion, is basically an all-flash VNX with a better interface. There is ZERO innovation coming out of EMC. If you want a company that's going to give you good support and be proud of their product instead of their profit margin, I strongly urge you to look elsewhere as there are better and more innovative products in the marketplace.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
I was instructed to buy these arrays, but I was not given the opportunity to evaluate other arrays. We evaluated other products in the market that competed with Unity and found that the younger array built from scratch had far better features, software, and ease of use. The Unity system has a unique way of storing the data when compared with other systems.
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.