NVIDIA Virtual PC software & NVIDIA GPUs, including NVIDIA A16, accelerate productivity apps to deliver an incredible user experience — so today’s worker can seamlessly access the tools they need from anywhere.
$50
Per CCU Subscription
Red Hat Virtualization (RHV)
Score 6.3 out of 10
N/A
Red Hat Virtualization (formerly Red Hat Enterprise Virtualization, broadly known as RHEV) is an enterprise level server and desktop virtualization solution. Red Hat Virtualization also contains the functionality of Red Hat Enterprise Virtualization for Desktop in later editions of the platform.
$999
Per Year Per Hypervisor
Pricing
NVIDIA Virtual PC (vPC)
Red Hat Virtualization
Editions & Modules
Subscription
$50.00
Per CCU Subscription
Standard
$999.00
Per Year Per Hypervisor
Premium
$1,499.00
Per Year Per Hypervisor
Offerings
Pricing Offerings
NVIDIA Virtual PC (vPC)
Red Hat Virtualization (RHV)
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
Optional
No setup fee
Additional Details
—
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More Pricing Information
Community Pulse
NVIDIA Virtual PC (vPC)
Red Hat Virtualization
Features
NVIDIA Virtual PC (vPC)
Red Hat Virtualization
Server Virtualization
Comparison of Server Virtualization features of Product A and Product B
Nvidia GRID is the only real ready-made hardware solution available for streaming game services, 3D graphics acceleration in Virtual Desktop Infrastructures, and 3D enhanced streaming apps. Grid is also great for processing large quantities of small data-sets, such as financial, trading, science, astronomy, and much more. Grid is also well known for digital currency mining, such as Bitcoin.
RHEV is well suited for organizations that need a cost-effective and flexible solution for their environment. As its vendor-independent software, easily install on any type of hardware. RHEV provides a GUI interface to manage the software, which makes the management of the software easier for the end-user. RHEV is best for non-production or less critical applications. RHEV can be easily integrated with other REDHAT software.
The cost for Nvidia GRID capable hardware is still very high, but is & has been dropping fairly rapidly.
Latency is a large problem for "interaction" based systems (Gaming, remote desktop use) and requires high-speed data, and hosting close to the client.
No real solutions for smaller businesses, but cloud hosting providers like SoftLayer are beginning to offer affordable hosted grid-capable environments.
1- RHVM API is pretty slow, especially after creating a VM it is not possible to retrieve the VM details (i.e VM's MAC Address) fast enough, where we need to place a pause in our Ansible Playbook, make the automation process slow.
2- RHV is still using collected to monitor the hypervisors which is deviating from Red Hat policy for other RHEL based applications to use PCP to monitor, which is richer in features.
3- It will be great if it is possible to patch the hypervisors using other tools such as satellite and not only via RHVM.
4- In the past Red Hat used to present patches in the z release (i.e. 4.3.z), and features in the y release (i.e 4. y), but starting from 4.4 that is mixed together wherein the Z release you get both patches and features, that is not good because that requires a lot of time to test when we patch as it includes features as well.
5- Engineering team has to be more reactive when new feature is requested.
RHEV is an excellent product, includes more features, is less expensive, and has rock solid reliability and is backed with the best Red Hat Support in the industry. RHEV uses KVM under the hood which is used by all the big players in the industry (AWS, Rackspace, etc) to lower their overall costs and improve efficiency and profits and that's why RHEV is an excellent solution!
Allows us to simplify all of our VDI designs, as power users can be managed like all other cloud users, instead of requiring individual systems.
Provides a way of offering a substantial processing increase for computing/calculations over and above what additional CPUs could offers.
Offers the only "ready-made" solution for on-demand gaming services, after Sony purchased OnLive, and provides an affordable method for startups to enter the Industry.