Dassault Systemes offers SOLIDWORKS, a computer-aided design (CAD) system for education and manufacturing supporting 2D or 3D design, electrical design, simulations, and product development with collaboration tools.
$1,295
per year
Unity
Score 9.4 out of 10
N/A
Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
$200
per person/per month
Pricing
SOLIDWORKS
Unity
Editions & Modules
Solidworks Annual Subscription
1,295
per year
Solidworks Standard
3,996
per standalone license
Enterprise
$200
per person/per month
Plus
$399
per person/per year
Pro
1,800
per person/per year
Personal
Free
Offerings
Pricing Offerings
SOLIDWORKS
Unity
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
SOLIDWORKS
Unity
Features
SOLIDWORKS
Unity
Computer-Aided Design Software
Comparison of Computer-Aided Design Software features of Product A and Product B
As a mechanical engineer, it is one of the best tools to just start modeling and engineering with. The UI tools are intuitive and engineering analysis such Mold Analysis, FEA, are great! Other 3D CAD modeling tools have a longer learning curve to master. All in all, if you're not planning to design an entire airplane with large assembly files, then Solidworks is your tool!
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
The collaborative work environment is a cool and useful feature where groups of people can work on the same model at the same time, and SOLIDWORKS ensures that you don't overwrite each other's work.
The ease and amount of customization options are very useful for creating a personalized and intuitive user interface, whether SOLIDWORKS is your native CAD package or not.
It is very easy to quickly edit a model you have already created. The software allows sketch and feature editing without having to take the time to actually enter the sketch/feature environment.
The use of configurations and configurations-specific dimensions in the same sketch is very useful for creating different forms of the same part
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
Save DWG 2D files in inches or metric easily, defaults to metric and has to be manually converted to inches
When using the sketch feature, the ability to disable ALL references. If I don't know the exact shape and I want to draw/adapt my design, it harshly interprets the references which have no value to me. The easiest exact is to think about when you have a Microsoft Word document that has a lot of formatting, photos, tabs, etc. If you accidentally hit the "enter" key, you can explode the formatting and everything goes crazy. SW does this to me, I just want to "doodle" my sketches, edit/delete/etc and not be bound by arbitrary references.
For the sketch feature, ability to use a DraftSight plugin of some sort. I'm super fast in DS, if I could draw using the commands in SW then I would probably never open DS again and convert to SW full time. Currently, I only use SW as a way to convert 3D files so I can build everything in DraftSight.
I have been using SOLIDWORKS for around 12 years as of writing this review, so have learned where most things are and how they work. When first starting out it was quite daunting, but the interface is well laid out with like functions near each other which made finding new functions relatively easy.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
We have an unusual arrangement. We don’t pay for support, but we’re partnered with a VAR for second-tier support.
I work with other users if I have questions but when we’ve had to ask the VAR, they always have answers. It appears that all of the VARs have access to a support platform from DS SOLIDWORKS that helps them answer most questions.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Onshape is a direct competitor. It has great entry level pricing and it is easy to access with no installation required. Being a web based app there is sometime some lag being based in NZ. Management also have concerns over where the data is stored on the cloud. With SW we can control where it is stored
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.