Likelihood to Recommend Improve performance while the app is in production. The init app development in planning, the testing stage is not an ideal scenario to use KDC yet.
Read full review If you are required to develop applications that are cross-platformed, Xamarin is a great tool to use. It will help save time and effort from your development team to be able to build applications seamlessly for android, IOS, Windows, and web on a single platform instead of requiring multiple tools to get the job done.
Read full review Pros Cross-platform mobile development - we used this for developing the app on a native platform (which could be iOS, Android). Kony offers tools that are useful because they decrease costs and increase the speed at which apps are developed. In addition, cross-platform mobile development tools are generally quite simple to use as they are based off of the common languages for scripting, including CSS, HTML, and JavaScript. It has become easy to find resources with the skill set especially because this is based out of common languages. In Kony mobility platform Visualizer makes app development quick and easy. Tons of documentation online. Used Kony to develop an amazing app that serves our customers well. WYSIWYG interface is great for building interfaces quickly. Build and test quickly for many different targets. Read full review Xamarin allows you to write cross platform code. This allows companies to build apps more quickly by writing less code. Having code abstracted and reused across multiple platforms allows for more testing and less issues overall. The ability to use Visual Studio is a huge plus. Visual Studio is one of the best IDE's available and being able to write cross platforms apps while in a great IDE makes everything less painful. Xamarin is now free with a large company backing. This means that bugs on the platform get fixed more quickly and there is a large community of developers. Read full review Cons Manuals or instructions need to be streamlined with its high pricing. It's a very intricate platform. It only performs moderately while the app is currently in operation. Read full review Forms - not 100% there. Still needs work but is production ready. iOS - sometimes errors can be hard to understand, if they even show up. Insights - Xamarin offers their own crash analytics software. However, it's not perfect and sometimes doesn't pick up crashes. Read full review Likelihood to Renew Xamarin has been great for developing different projects efficiently and effectively. It's nice to reuse the core business logic across different platforms so that there are less to maintain and little replications are needed. The biggest benefit is that C# programmers do not have to learn a different language to do mobile development.
Read full review Usability If you are required to develop applications that are cross-platformed, Xamarin is a great tool to use. It will help save time and efforts from your development team to be able to build applications seamlessly for android, IOS, windows, and web on a single platform instead of requiring multiple tools to get the job done
Read full review Support Rating I never had to contact support for any help. Most of the problems we ran into, we were able to identify and use peer support through blogs and other internet sources to resolve the problems. There are plenty of sources online which provide tutorials, discuss problems, etc. Example: StackOverflow
Read full review Implementation Rating Just with any programming tasks, have a plan first. Design out the system, spend time to build it correctly the first time and have plenty of testing and user acceptance opportunities. Xamarin was easy to implement for a C# programmer. However, you need to do tutorials to realize the platform's capabilities.
Read full review Alternatives Considered We evaluated variety of platforms like
Xamarin ,
Sencha , PhoneGap. When we were initially evaluating
Xamarin , it was not Microsoft and so the releases and features were not very streamlined. Also licensing was a issue with that.
Sencha was a very attractive cross mobile platform but was expensive. Just for handful of developers price was high. Ours is big enterprise so licensing costs became huge. PhoneGap is based out of open source Apache Cordova project and is completely free to use, which goes some way to explain its popularity. The enterprise version boasts marketing features via Adobe’s Marketing Cloud, so when it launches it will probably be monetized. Comparing with the features platform has to offer and the price tag attached to it, we narrowed down to using Kony.
Read full review Xamarin runs natively on MacOS, and the debugger and other integration and auto-complete tools are far better than
Eclipse for C# .NET. It also carries much of the plugin/add-on capabilities that are so desirable on Atom.
Eclipse is a better for generalized software development, provided a developer is comfortable switching between the IDE the command line for certain parts of their workflow, like building, package management, or debugging. But for C# .NET development on MacOS specifically, Xamarin is the best product I've used for the job.
Read full review Return on Investment Positive on ROI. I'm constantly utilizing Kony since it's a robust tool capable of publishing. It also shares prototype creations of apps in a highly intuitive and customizable environment. It provides a preview of apps in real-time. Collaboration is seamless. Important functionality includes smartphone features (without any written code involved) and accessibility to a browser, maps, and SMS. Trying to understand the user manual can be challenging since there are way too many features available. All of them aren't really necessary for beginners. And they've yet to offer them in a "phased" approach. Read full review Saves development time and deliver fast. Allows inhouse developers build both Android and iOS application without switching languages. Allows use coding in C# in Visual studio IDE from which we can code in different languages. We don't need multiple IDEs installed Read full review ScreenShots