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Adobe Substance 3D Collection

Adobe Substance 3D Collection

Overview

What is Adobe Substance 3D Collection?

Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.

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Pricing

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What is Adobe Substance 3D Collection?

Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.

Entry-level set up fee?

  • No setup fee

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  • Free Trial
  • Free/Freemium Version
  • Premium Consulting/Integration Services

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Product Details

What is Adobe Substance 3D Collection?

Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.

The suite of products includes:

Substance 3D Modeler - A modeling tool for 3D designed to feel as gestural and natural as drawing, and a 3D shaping tool.

Substance 3D Stager - A virtual studio to showcase 3D assets in context. Drag and drop 3D assets, materials, lights and camera to set up shots. Export photorealistic rendered images, publish to the web or share in AR.

Substance 3D Painter - An app offering a brush to texture assets in a familiar interface. Modify existing paint strokes with layer manipulation. Features a real-time viewport.

Substance 3D Sampler - An app used to transform an image of the physical world into a 3D material that closely matches the reference photo and allows mixing of captures for more advanced surfaces.

Substance 3D Designer - A node-based workflow providing materials for any scenario with authoring control to material creation.

Substance 3D Assets - A library of customizable models, lights, and materials to support the creative workflow.




Adobe Substance 3D Collection Technical Details

Operating SystemsUnspecified
Mobile ApplicationNo
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Reviews and Ratings

(5)

Reviews

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Yaco Lioi | TrustRadius Reviewer
Score 9 out of 10
Vetted Review
Verified User
We use Adobe Substance 3D to create and improve our textures. We then integrate the exported files with Blender and Unreal Engine. Adobe Substance 3D has been great since the start, it's easy to use, reliable, and it just works. We have been using it a lot lately with the new features they introduced after being acquired by Adobe. They are integrating it into the Adobe Suite, with more updates on the way!
  • Great performance
  • Excellent Adobe support
  • Fast and easy
  • Sometimes, it can take a lot to load heavy files
  • It could be better at the time of exporting, it requires a pro user to make it right
  • The interface can be messy if you're not familiar with it
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
  • Good support
  • Reliable updates
  • Ease of use
  • We saved time when texturing models
  • With better looking assets, it's more money in the bank
  • Less time testing, more time doing
For texturing, Adobe Substance 3D is much better than the other options. In other fields, it's another story. I find it excellent for game engines and realistic renders, but it only solves textures. We, then, move to Blender because it has more compatibility with exports, and we can import them into our preferred render engine. We mostly use Unreal Engine, but also Blender3D to do the final rendering.
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