Adobe Substance 3D Collection
August 30, 2025

Adobe Substance 3D Collection

Anonymous | TrustRadius Reviewer
Score 9 out of 10
Vetted Review
Verified User

Modules Used

  • Substance 3D Stager
  • Substance 3D Painter
  • Substance 3D Designer

Overall Satisfaction with Adobe Substance 3D Collection

In general we use Adobe Substance 3D Collection for various use cases. Like the painter helps us to create realistic pbr materials for our products and also helps us to save them as library and save time for further projects. The stager helps in preparing style frames for videography and visual frames catered specially for the client. Although its a rare use but the designer helps sometimes to create textures and materials from scratch

Pros

  • The substance painter is really useful to create realistic pbr materials and textures.
  • The stager is really helpful in visualizing styleframes and storyboard frames for video and special images.
  • Designer helps to create in detail procedural materials from scratch as per lur requirements.

Cons

  • The substance painter is easy to use but its interface could be improved to be a bit more user friendly.
  • More assets can be added to stager, so visualize products better. Also AI workflow can be added for backplates.
  • Substance designer learning curve is very tough. Many people not able to grab it. It could be simplified.
  • The library we create in the substance painter really helps us to save a lot of time for future projects. Drag and drop the materials and boom product is ready.
  • Stager cuts us the costs by saving us time on the feedbacks because of the better visualization we were able to provide at initial stages.
  • Designer didnt helped us much directly but somewhat useful as it comes with the package and it has great tools which might be costlier to buy separately.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials using nodes and stuff but not upto the mark. There is always something missing. For the photoshop, there is no option to create textures on 3d, which makes it tedious. For the KeyShot its good and sometimes better than stager but the overall value in substance collection and the seamless integration with other apps is very good

Do you think Adobe Substance 3D Collection delivers good value for the price?

Yes

Are you happy with Adobe Substance 3D Collection's feature set?

Yes

Did Adobe Substance 3D Collection live up to sales and marketing promises?

Yes

Did implementation of Adobe Substance 3D Collection go as expected?

Yes

Would you buy Adobe Substance 3D Collection again?

Yes

Big and mid-sized firms can really leverage the flexibility and value using the different tools all available at one place in the collection and also the integration with Adobe apps like photoshop, really makes it a seamless experience especially in fast paced production environments like advertising. For many film and game studios the whole collection might not be that much helpful as only painter will be of much use. For the small and indie studio it might be a costlier option and they can consider similar free or cheaper alternatives.

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