Has become my new go-to for high-fidelity prototyping
Overall Satisfaction with Marvel
I use this to mock up web and mobile websites for my freelance clients. It allows them a sense of how their website will look on different platforms, and gives the design a greater sense of realness as they can interact with the mockup on a range of devices, rather than simply viewing a series of image files on their desktop screen.
Pros
- Though I do not work with other designers often, when I do Marvel makes it easy to collaborate on a project and for each individual to make changes of the product and to make note of those changes for the other designers
- Gives you design specs, making it easier to create a style guide for developers
- A wider range of interactions than other apps such as InVision
- Easy integration with Sketch
Cons
- Would never hurt to have a greater range of micro-interactions!
- A greater range of project frames/devices
- I would like to see an easier way to demonstrate responsiveness to clients, rather than having to have separate mockup files
- Clients will always prefer seeing actual mockups to flat screens, and Marvel is a very affordable way to provide that.
Marvel has replaces InVision for me in terms of quick prototyping for high-fidelity mockups. There is a greater variety of interactions, especially between screens, and overall it seems to just have a sleeker feels. I still use Principle over Marvel for more detailed prototypes. It has a range of microinteractions that Marvel lacks, though I find myself still using Marvel more.
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