Great for Remote Teams to Collaborate, Get Feedback and Iterate!
January 18, 2017
Great for Remote Teams to Collaborate, Get Feedback and Iterate!
Score 8 out of 10
Vetted Review
Verified User
Overall Satisfaction with UXPin
UXPin is my go-to tool to create wireframes and lo-fidelity prototypes.
UXPin:
- is used by the product designers to build with interactive designs
- helps us experiment with different flows to get feedback from stakeholders and team members
- is used for design prototypes to test out interactions
- increases collaboration between team members
I used to use Omnigraffle, but it would be time-consuming to make an interactive low-fidelity prototype with it, so I switched to UXPin to speed up my workflow and increase the amount.
UXPin:
- is used by the product designers to build with interactive designs
- helps us experiment with different flows to get feedback from stakeholders and team members
- is used for design prototypes to test out interactions
- increases collaboration between team members
I used to use Omnigraffle, but it would be time-consuming to make an interactive low-fidelity prototype with it, so I switched to UXPin to speed up my workflow and increase the amount.
- I enjoy the pre-built elements that you can search through and drop them into your prototype.
- The comments and annotations are great to keep track of feedback and notes that you need to provide especially if you are a remote team.
- Our team is remote, so the ability to quickly share a prototype is fantastic.
- I like how you can iterate a lot and manage version control.
- Sometimes, it can be a bit buggy and slow if the prototype is complex with dozens of layers.
- The learning curve can be steep the first time you use it. Or, if you haven't used the app for awhile; I sometimes need to relearn it if I haven't used it for a month or so.
- The loading times can be quite slow where a page gets stuck. It would be great if this didn't happen.
- It helps us work faster and collaborate if your team members are scattered around the world.
- It's a quick way to mock-up designs so your team can "converge" and "diverge" during design sprints.