Airtime (formerly mmhmm) is an app that, when used as an add-on to a virtual camera, is designed to make video chats, meetings, and presentations more engaging.
$12
per month
Kahoot!
Score 8.9 out of 10
N/A
Kahoot! is a game-based learning platform designed to make it easy to create, share and play learning games or trivia quizzes in minutes from the company of the same name headquartered in Oslo.
$250
to host an unlimited number of kahoots at one event
Pricing
Airtime
Kahoot!
Editions & Modules
Individual
$12
per month
Team
$12
per month per user
Kahoot! Event Bronze
$250
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for small teams
$500.00
per month for 25 members (annual subscription billed monthly)
Kahoot! Event Silver
$500
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit Premium
$625.00
per month for 25 members annual plan billed monthly
Kahoot! Event Gold
$750
to host an unlimited number of kahoots at one event
Kahoot! 360 Spirit for large teams
$1600.00
per month for 100 members annual plan billed monthly
mmhmm is, by far, the absolute best presentation platform I have found - and I have looked a lot and demoed a lot of them. The flexibility, ease of use and visually engaging experience that mmhmm provides has, without fail, been a game changer tool no matter the presentation styles. While it is, hands down, the best virtual presentation platform, I have not been able to level up my in-person experiences to the same degree as I have online. I will continue to explore how and where I can integrate the mmhmm Studio toolsets to pump up my in-person experiences.
I think it works great as a part of lesson. Sometimes teachers use it as a whole period lesson and I don't think that's effective. I also find that students like to use it to test themselves so it works well as a self study tool. I do think Kahoot! has a lot of options for responses which is great.
Easily integrates static slides, animations and video without having to have vast technical skills.
It's an intuitive application to use. In a few minutes you sign up, start a new presentation and you're underway. It's pretty plug-n-play.
I've recommended it to my "non-technical" friends and they love it. They told me it was super easy to use and has made them more excited to create and share their presentations.
Useful for either, in-person or online classes: it can work from a projector or screen in in-person classes, or by sharing the screen in online classes.
Excellent to get an idea of the understanding or knowledge level of a group of people: depending on the intention of the game, the professor or person in charge of it can make and change the questions to address certain points.
Easy to use for both professors and students: Kahoot is intuitive, simple, and fun to use.
Interactive and engaging: Kahoot is a game designed to work as a tool for professors, which makes it perfect to use with students.
In the future I might like to see a fast-swap handoff to fellow presenters like we do in a live presentation.
Getting more updates on the platform advances in emails would be helpful. Like the recent sharing of useful templates was awesome.
I'd like to see more user stories shared to see how others are using the platform to make their presentations stand out. These kinds of things are helpful in feeding my ideas and insights for my next meeting, presentation and lessons.
Having sometimes large classes means that I cannot use Kahoot! as it only allows a very limited amount of participants.
The above is the main issue and other competitor platforms (Mentimeter) do much better on this
There is also very limited choice with the basic account in terms of types of questions. Some sort of corporate license might help Universities purchasing the advanced subscription (which costs too much for a single professional) and have access to all the features.
The site's currently layout feels busy. If you are not a seasoned Kahoot user, it is easy to be distracted and overwhelmed by the information presented. I would not recommend this site to a novice computer user. If the user is tech-savvy and willing to navigate the help topics provided by the site, lessons and games can be created more easily with time and practice.
The information that Kahoot shares on its blog and support center is updated frequently and provides many ideas for ways to use the platform. I have personally received timely support from Kahoot for any issues I have encountered. Their dedication to their users is amazing. The company is incredibly receptive to suggestions or ideas from their community.
Of all the platforms out there - believe me, I've tried them all - or try to avoid them whenever I can - mmhmm stands on its own with its unique platform benefits, visualizations, ease of use, sharability, affordability, and overall "Wow" factor that we hope to get from our audiences. No matter what it is we are presenting. To have that ability to integrate and gravitate to our presentations has proven to be a game changer that really did not take a lot for us to do. Even better is the fact that we still may have to - for whatever reason - build a presentation in one of the slide builder apps we can still import them seamlessly into mmhmm and use the mmhmm interface as our camera when we use the other platforms. It's been a complete win, win, win all around.
I forgot the names of the other products like Kahoot. I think that summarizes how close I am to favoring Kahoot within this category. In our field when it's webinar time we always look forward to Kahoot sessions in between or at the end of the session. It is great to have Kahoot during these times
We've only seen positive impact since deciding to use mmhmm
The ROI is a bazillion-fold. It's not an expensing platform, but the positive impact has been priceless!
Even the Powerpoint burnt out team members have taken easily to using mmhmm
Our presentations get comments like, "Wow... this is cool." "We really loved this presentation. It was completely engaging." "What are you guys using? This is pretty dang cool!"