Android Studio is an official Android development integrated development environment (IDE) for mobile application development in the Android operating system developed by Google. Android Studio is based on Jetbrains'
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Unity
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Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
The ease of use of Corona although superior to unity does not stack up to an overall better experience. Unity asset store needs some work period the Corona asset store is brilliant. In Android Studio getting the simple projects to build is very time consuming and worthwhile. In …
Android Studio is a great mobile development IDE. I have found it is the best for both Android and Flutter development. It is created by JetBrains, so any developer used to their products, such as IntelliJ IDEA, will find themselves right at home with this IDE. It is very intuitive so it is a good choice for people needing to learn an IDE quickly.
Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
Android Studio needs a very high amount of RAM and a high-end processor to run smoothly, which can't be affordable for everyone.
Updates in Gradle files can sometimes come up with a hectic improvement in whole code, which can lead us to improve some code and consume precious time.
Multitasking is very difficult in Android Studio due to its heavy consumption of resources.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
Overall support for Android Studio is quite good. As the project is maintained by Google itself, frequent updates are usually made to Android Studio to keep the IDE update and bug-free. Many community forums are also available to help developers across the world if they face any issue.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Android Studio is the best possible offering to make android based apps. It's a product by Google and the official integrated development environment for android app development. That's why it is able to offer the easiest to learn and simplest coding environment to developers. But it needs higher performance and is at times slower as compared to Flutter, etc. So that's the only drawback, but overall it's better than most tools for app development.
We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.
The APPs developed with ANDROID STUDIO take a long time to develop, however this extra expense is compensated by the low rate of claims that our technical service must attend.
By working with native code, you do not depend on external library providers and their associated cost.