Likelihood to Recommend Apple ARKit is best where AR experience will enhance user understanding of the product. For instance, for a furniture app, AR via Apple ARKit can help users get an understanding of how the furniture will look. It also works well for use cases where we want to give human movement as an input for AR, so for instance for clothing apps that want users to see how they will look in a particular clothing style, etc.
Read full review It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
Read full review Pros Great sync between hardware and software Visual-inertial odometry with ARKit2 is the best. Read full review Achieving proper depth effect of the background layer Walkthrough videos of any given layout can be easily prepared and made more immersive Creating the most detailed 3D models Takes very little time to produce the required renders depending on the complexity of the input Read full review Cons At times it can be laggy, taking time to recognize things Limited to iOS Read full review A lot of the Addons/Plugins don't work with the most recent engine versions. The engine itself can be very problematic at times. Changes and Improvements to the engine can become frustrating at times. Read full review Support Rating They are always proactive, instead of us getting to them about a problem or a new feature. Always quick to respond any time of the day. Hence, 10/10.
Read full review Alternatives Considered Apple ARKit is way finer and is the best option for iOS.
Read full review Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
Read full review Return on Investment It improved user retention. It increased the app size, which is a drawback. Read full review Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors Very easy to integrate with architectural tools like Revit and AutoCAD Read full review ScreenShots