Autodesk Fusion is a cloud-based 3D CAD, CAM, and CAE tool which integrates design, modeling, and simulation capabilities.
$70
per month
Autodesk Maya
Score 8.4 out of 10
N/A
Autodesk offers Maya, a 3D animation, modeling, simulation and rendering tool available to artists, animators, and educators, used to create realistic characters, models, and scenes, as well as effects such as explosions, cloth movement, etc.
$234
per month
Pricing
Autodesk Fusion
Autodesk Maya
Editions & Modules
Fusion 360 - Paid Monthly
$70
per month per user
Fusion 360 - Paid Annually
$545
per year per user
Fusion 360 - 3 Years
$1635
3 years per user
Monthly
$235
per month per user
Yearly
$1875
per year per user
3-Year
$5625
3 years per user
Offerings
Pricing Offerings
Autodesk Fusion
Autodesk Maya
Free Trial
Yes
Yes
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
—
Maya is also available through Autodesk's Flex plan and pricing. Tokens expire 1 year from date of purchase. Not all products and features are available with Flex. Students and teachers at qualified academic institutions worldwide are eligible for free access to Autodesk software for one-year through the Autodesk Education Community.
No we can’t compare these softwares from each other’s but yes this Autodesk Fusion [360] is a great tool for printing 3d models which gives you full control over elements
This software has been so easy to use from day one! I couldn't be more thrilled with it. Being an SME, it is offered on an annual basis free of charge. My network of engineers are amazed I am able to accomplish what I have using this software when the companies they come from are paying thousands for licensing. I also would like to note that Autodesk offer an incredible specialization to really round out your skills via Coursera.
Autodesk Maya is a great software, it has so many tools that you can create a full movie without even jumping to any other software. Although it's pretty hard to learn but there is nothing more fun, once you get a hang of it. In general, its tools are best for modeling and animation.
The first PRO of Fusion 360 that always comes to mind is how versatile it is. Fusion 360 is the first CAD/CAM software that also includes other key features that CAD programs of this size don't have.
Fusion 360 has a generous licensing structure that gives those just starting out a place to start with a professional level CAD program. As a result, this has helped build up a huge community and user base around Fusion 360.
Fusion 360 is updated on a monthly basis. This has proven to be a huge advantage over Solidworks (something else I use) which is only updated once a year. The nice thing about monthly updates, other than regular bug fixes, is that the team can adapt quickly and no one is taken by storm with a big overhaul of the UI or features at the beginning of the year.
Fusion 360 is a very simple program, so once you begin to draw more complex 3D models, the software gets sluggish and loses its fluidity.
It would be really nice if Fusion 360 could output a model as a SolidWorks file so I can begin to draw something out in Fusion 360 and then pick it up in SolidWorks when I need to do some more advanced functions.
Because Fusion 360 is a simpler program, there are a few functions such as 3D sketches that are not intuitive like all the rest of the functions are.
Right now Maya has no good viewport like Blender 2.8 has. It is good that Maya 2019 devs focused on performance and stability but it's strange to see that mainstream soft aren't on trend in developing really cool and helpful tools.
Maya LT is very good for artist who don't need complex FX tools. So the devs must add python API to Maya LT.
Add more helpful tools to modeling section especially for retopology.
Because the tool is very useful and easy to access, it provides very basic and useful tools to start in the modeling part despite being basic processing aspects. It is also very easy to get a free, temporary, or student license, which makes it a very good CAD tool.
As Autodesk Maya was one of the first softwares I learned, so I feel very fun to work with it. The overall usabilty feels very natural to me and I felt it's easy to learn but tough to master kind of software. Some people find it very difficult to learn, so I deduced some rating points.
Support is conducted via internet Q&A boards; newcomers to 3D modeling may find that articulating their questions in the language of CAD software is the tricky part — once they find the right technical term for what they're trying to accomplish, answers come quickly. Autodesk also provides a large library of educational tutorial videos that make the initial process of learning Fusion 360's interface much easier.
Autodesk Inventor excels at daily core engineering tasks. When integrated with Vault management systems and part libraries, Autodesk Inventor is tough to beat when you need a mechanical design solution. When Inventor and Vault are setup properly it allows for a very efficient design workflow. I think it would be difficult to achieve the same amount of workflow efficiency with Autodesk Fusion 360, that said, Autodesk Fusion 360 offers a very good toolset at a much lower cost. I can maintain a yearly subscription of Autodesk Fusion 360 and get about 85% of the functionality that is available via the Inventor design suite for the cost of about 2 months of an Inventor subscription. I then also get access to manufacturing plugins with Autodesk Fusion 360 but lose a lot in the drawing environment. Inventor beats Autodesk Fusion 360 hands down when it comes to documentation.
We were evaluating the products within the Adobe portfolio like Adobe Animate, Adobe PhotoShop, Adobe After Effects majorly among few others before finalising on the Autodesk Maya. One of the major reasons for that was earlier experience with the Autodesk Maya tool for the engineer and also it has more to offer than Adobe with multiple products.