Likelihood to Recommend Autodesk Maya is a great software, it has so many tools that you can create a full movie without even jumping to any other software. Although it's pretty hard to learn but there is nothing more fun, once you get a hang of it. In general, its tools are best for modeling and animation.
Read full review I learned so much from this instructional exercise, and I appreciated how the educator is an expert all-day colorist. The section on sound reduction was particularly instructive. I noticed a few inconsistencies between certain methodologies in this instructional exercise and approaches suggested in the Advanced Color Grading in Resolve 15 instructional exercise (e.g., where to place sound reduction in the hub tree), but this is to be expected given that there is no one right way to do any of this. I also learned a lot about Resolve's "Restoration" modules for working with authentic film. This instructional exercise will come up again and again in my work.
Read full review Pros Easy to build workflow due to strong customizability. Industry share. Easy to collaborate with other companies. Strong cooperation with other software. Read full review Comprehensive - It has video editing, motion graphics, audio, and export tools in one package. It's probably more than most people need, but you don't have to use all of the tools. Platform and format agnostic - I like that I can work on projects on Mac or PC, and there are regular updates for new codecs and cameras. You can edit pretty much any format with no compatibility worries. Price - They offer a free version which has most of the functionality. It's a great way to try before you buy and learn the tools. The final price is only $300 per license for the full product. It's a bargain for everything you get, and you don't feel like you're not getting your money's worth, even if you don't use all of the tools. Read full review Cons Right now Maya has no good viewport like Blender 2.8 has. It is good that Maya 2019 devs focused on performance and stability but it's strange to see that mainstream soft aren't on trend in developing really cool and helpful tools. Maya LT is very good for artist who don't need complex FX tools. So the devs must add python API to Maya LT. Add more helpful tools to modeling section especially for retopology. Read full review Some areas of Resolve can leave inexperienced users feeling a bit handicapped. Multiple user sign-ins can be confusing, and determining where to place the database of users might need troubleshooting. The exporting workflow is a bit finicky and will need to be learned to use for even simple capabilities. Resolve is not friendly on a single screen editing workflow, and even worse on a laptop. Ideally, an editor has multiple screens in the first place, but because a colorist needs to see scopes and monitor, handling both on the same screen, along with all tools is a challenge. This software is best with more screens. While the NLE capability of Resolve makes for a quick editing workspace, my little experience with it leads me to the conclusion that unless someone desires a completely free alternative to other NLE software, Resolve is not your best friend. Other programs are better. Read full review Usability As Autodesk Maya was one of the first softwares I learned, so I feel very fun to work with it. The overall usabilty feels very natural to me and I felt it's easy to learn but tough to master kind of software. Some people find it very difficult to learn, so I deduced some rating points.
Read full review Da Vinci Resolve is up there amongst the big, professional video editing packages like Apple's FinalCutPro and Adobe Premier Pro. To just be included in this league, the package needs to have a plethora of features that the common man does not need. In essence, this overwhelming amount of features makes the product tricky to learn, but once you have the hang of it, it is a dream.
Read full review Support Rating Not only do they have classes available in Los Angeles, but they'll also allow you to work from home with the manual and demo materials, and then let you test out to get a certification. They get back to you quickly when you email, and they've got a "family" approach to customer service, they make you feel like you're important to them.
Read full review Alternatives Considered We were evaluating the products within the Adobe portfolio like
Adobe Animate ,
Adobe PhotoShop ,
Adobe After Effects majorly among few others before finalising on the Autodesk Maya. One of the major reasons for that was earlier experience with the Autodesk Maya tool for the engineer and also it has more to offer than Adobe with multiple products.
Read full review It has a free version that is very complete. It lets everyone on the team use a lot of very good tools for video editing that would be very expensive while using other solutions that are equally excellent but not as generous. The cost is a very good reason but not the only one, the software is actually really good.
Read full review Return on Investment Effectively able to get the designs created and visualised Video creation for concepts has become easy ROI has been good, but if the costing is brought down then its even more amazing Read full review Bringing all our video development inhouse has helped us save over $9,000 annually. And a huge part of doing it successfully has been because of DaVinci Resolve. In our first year, we pivoted between DaVinci and Adobe for which would be our primary video production software. The results of both test runs showed that DaVinci needed half the total time investment needed to take a novice through training to completing their first major project when compared to Premiere. DaVinci's hardware requirements were higher than what we mostly had, so we have had to invest more in better equipment to be able to execute. But overall, it's still a significant positive net return when we consider how much we have saved and earned directly as a result. Read full review ScreenShots