Autodesk offers Maya, a 3D animation, modeling, simulation and rendering tool available to artists, animators, and educators, used to create realistic characters, models, and scenes, as well as effects such as explosions, cloth movement, etc.
$234
per month
Final Cut Pro
Score 9.0 out of 10
N/A
Apple offers Final Cut Pro, a video editing platform featuring optimized for a high performance machines and supporting a wide range of quality effects.
$299.99
per license
Pricing
Autodesk Maya
Final Cut Pro
Editions & Modules
Monthly
$235
per month per user
Yearly
$1875
per year per user
3-Year
$5625
3 years per user
Final Cut Pro X
$299.99
per license
Offerings
Pricing Offerings
Autodesk Maya
Final Cut Pro
Free Trial
Yes
Yes
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
Maya is also available through Autodesk's Flex plan and pricing. Tokens expire 1 year from date of purchase. Not all products and features are available with Flex. Students and teachers at qualified academic institutions worldwide are eligible for free access to Autodesk software for one-year through the Autodesk Education Community.
Autodesk Maya is a great software, it has so many tools that you can create a full movie without even jumping to any other software. Although it's pretty hard to learn but there is nothing more fun, once you get a hang of it. In general, its tools are best for modeling and animation.
The best scenarios for using Final Cut Pro are any and every scenario where you want to have the greatest control over your editorial needs without the complexity or useless slop that other platforms throw in to seemingly look stronger. Final Cut Pro keeps the editorial experience clean, uncluttered and exactly what it should be - intuitive. That's one word we often come back to because it's one of those things where you really shouldn't have to 'think' about where you can find the right tool to use for your edits... it should be 'right there' where you would think it should be - and in Final Cut Pro, that's almost always where we find it.
Right now Maya has no good viewport like Blender 2.8 has. It is good that Maya 2019 devs focused on performance and stability but it's strange to see that mainstream soft aren't on trend in developing really cool and helpful tools.
Maya LT is very good for artist who don't need complex FX tools. So the devs must add python API to Maya LT.
Add more helpful tools to modeling section especially for retopology.
As Autodesk Maya was one of the first softwares I learned, so I feel very fun to work with it. The overall usabilty feels very natural to me and I felt it's easy to learn but tough to master kind of software. Some people find it very difficult to learn, so I deduced some rating points.
Fast shortcuts and editing tools make this an efficient piece of software for any skilled video editor. From newbies to experienced editors, FCPX can be used by almost anyone. It is easy to learn but takes time to master. Add Motion for even more effects and punchouts on your videos.
Most of the support I need, I find online. While Apple has a Q/A section on their site, it's not always beneficial in answering the questions that I have. With that said, they regularly update the software, and when updates lead to crashes, they usually have another update not far behind.
Implementing Final Cut Pro into the organization was a smooth transition from what we didn't had. We felt we went from zero to hero with this software, due to all the great features that we learned. We took some time in training staff on how to use the software but at the end, this was very useful and important.
We were evaluating the products within the Adobe portfolio like Adobe Animate, Adobe PhotoShop, Adobe After Effects majorly among few others before finalising on the Autodesk Maya. One of the major reasons for that was earlier experience with the Autodesk Maya tool for the engineer and also it has more to offer than Adobe with multiple products.
Premiere and Final Cut are very similar is usage. Final Cut has less crashing and lag, but does not work well with Adobe products. You'd basically have to use all different softwares to use it best. Davinci is a different beast with a color grading portion that is unmatched by any other product. Although DaVinci is non-linear editing, so you essentially have to unlearn everything you know from Final Cut and Premiere.