Codeanywhere is a Cloud IDE with the features of a Desktop IDE. Codeanywhere enables users to set up a workflow in any way desired. The features needed for coding tasks are built into Codeanywhere, including support for debugging, syntax highlighting, intelligent code completion, snippets, code refactoring, and embedded Git. Languages included are popular programming ones such as C, C#, C++, CSS, HTTP, Java, JavaScript, PHP, Python, Ruby, SQL.
If you're looking for a VS Code-like online environment with containers to spin up a dev environment or execute code and scripts it is a good fit. The environments are very customizable, and, all said and done, the price is fair. If you're looking for a remote code editor that allows you to connect via SFTP/SSH and edit the remote files, it isn't quite as seamless as it used to be. I still haven't found any all-cloud alternative, but it could be better.
If you are required to develop applications that are cross-platformed, Xamarin is a great tool to use. It will help save time and effort from your development team to be able to build applications seamlessly for android, IOS, Windows, and web on a single platform instead of requiring multiple tools to get the job done.
Xamarin allows you to write cross platform code. This allows companies to build apps more quickly by writing less code. Having code abstracted and reused across multiple platforms allows for more testing and less issues overall.
The ability to use Visual Studio is a huge plus. Visual Studio is one of the best IDE's available and being able to write cross platforms apps while in a great IDE makes everything less painful.
Xamarin is now free with a large company backing. This means that bugs on the platform get fixed more quickly and there is a large community of developers.
Since some updates a couple of years ago, using Codeanywhere as a remote code editor rather than a container-based development environment has been more cumbersome and difficult.
The modular nature of connections and containers seems like a good idea, but they don't always work properly.
It's difficult sometimes to share a connection or container together with a collaborator.
Xamarin has been great for developing different projects efficiently and effectively. It's nice to reuse the core business logic across different platforms so that there are less to maintain and little replications are needed. The biggest benefit is that C# programmers do not have to learn a different language to do mobile development.
If you are required to develop applications that are cross-platformed, Xamarin is a great tool to use. It will help save time and efforts from your development team to be able to build applications seamlessly for android, IOS, windows, and web on a single platform instead of requiring multiple tools to get the job done
I never had to contact support for any help. Most of the problems we ran into, we were able to identify and use peer support through blogs and other internet sources to resolve the problems. There are plenty of sources online which provide tutorials, discuss problems, etc. Example: StackOverflow
Just with any programming tasks, have a plan first. Design out the system, spend time to build it correctly the first time and have plenty of testing and user acceptance opportunities. Xamarin was easy to implement for a C# programmer. However, you need to do tutorials to realize the platform's capabilities.
I've used CodeTasty, which is much more of a straight remote code editor, but their dev team is entirely unresponsive, and I became uncomfortable storing credentials with them, so I pulled everything from them and went back to Codeanywhere. VS code is similar but not fully online. While I know that they've released a fully online version, I haven't had the time or wherewith-all to make it work in the capacity I need. Codeanywhere is still the best solution I've found.
Xamarin runs natively on MacOS, and the debugger and other integration and auto-complete tools are far better than Eclipse for C# .NET. It also carries much of the plugin/add-on capabilities that are so desirable on Atom. Eclipse is a better for generalized software development, provided a developer is comfortable switching between the IDE the command line for certain parts of their workflow, like building, package management, or debugging. But for C# .NET development on MacOS specifically, Xamarin is the best product I've used for the job.