FigJam is an online interactive whiteboard from Figma headquartered in San Francisco, presently in beta (2021) but available to the public in a free trial. The vendor states that in 2022, FigJam will have plans for $0, $8, and $15 per editor, per month.
$5
per month per editor
Yamdu
Score 10.0 out of 10
N/A
Short description: Yamdu is a production management software for visual content. It offers tools for all departments and stages of a film, television or commercial production.
N/A
Pricing
FigJam
Yamdu
Editions & Modules
FigJam Professional
$36
per year per editor
FigJam Organization
$60
per year per editor
No answers on this topic
Offerings
Pricing Offerings
FigJam
Yamdu
Free Trial
Yes
Yes
Free/Freemium Version
Yes
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
FigJam
Yamdu
Features
FigJam
Yamdu
Project Management
Comparison of Project Management features of Product A and Product B
If you're working in small product teams, like triads, and already using Figma, this is a no brainer for white boarding, quick/fast sketches, wireframing, collaborative doodling ... it gets less appropriate with large teams, infrequent. IMO, due to the way in which they price, it's better to keep the inner circle small-ish.
Even for a small business like mine, Yamdu really felt like a one-stop shop for everything. It's hard to find a comprehensive software for film/video productions, but Yamdu has everything we need. The only thing that really held us back was the cost, ultimately. If anything, I would love a storyboarding feature that let you set the time per shot and build out a sequence in pre-production. I used Storyboarder for this currently and it's very helpful, especially for music videos, to be able to build out a storyboard, set a music/audio track to it, then play it back in real time and see the pacing of the shoot.
It misses easy-to-use pre sets of diagrams. The ones presented seem to be not native and hard to use. Miro is a good benchmark.
Navegating throught projects in the main page is confusing, specially when people are not admin users.
It should suggest ways of organizing the pages designers do, specially when the project is big and have many pages and sections.
It could have, for example, a draft version for every page, so that one can hide it when they finish the work, but can open it whenever something needs to be modified, versioning the job.
I don't use it often, because the organization I work in uses a different environment on a commo basis. This is rather used between the designers, who prototype the solutions in Figma - they just have it as a workbook/notebook for their ideas. However, if those need to be shared with stakeholders or other organization members, the designers are expected to use a different environment.
What you see is what you get. It's easy to start working when you setup your first project. Also team members do not need many new to learn skills to work with the basic functions. Really incredible is Yamdu's help center. It is always available in the right corner. A lot of topics are covered with video links. If you need personal assistance, you can write a message within the help-box and Yamdu's crew is really fast in responding!
FigJam works best in pair with Figma, as it allows you to keep track of your project in one place, supporting all phases of the process. The functionality is more intuitive, quick, and efficient. Visually, I also prefer it more —it’s more enjoyable and playful, making the experience much more engaging.
At the time, there really wasn't anything else like Yamdu. Especially as, in Celtx's case, at that time they weren't doing Excel/CSV exports of shot lists in the A/V format, something we required for what we were shooting. I understand that StudioBinder has increased its featureset the past few years, but Yamdu always felt like the most robust option and more familiar with the film/tv world.
FigJam saves a lot of time ... it's nice to have all my visual notes/sketches within Figma itself where a lot of design work lives
The project organization and other features contribute to the ease of answering that age old question ... "where can I find that mockup?"
Dev Mode is pretty cool. Not many use it, so some designers may spend unnecessary time spec'ing out things that no one will appreciate, let alone look at.