Google offers the Firebase suite of application development tools, available free or at cost for higher degree of usages, priced flexibly accorded to features needed. The suite includes A/B testing and Crashlytics, Cloud Messaging (FCM) and in-app messaging, cloud storage and NoSQL storage (Cloud Firestore and Firestore Realtime Database), and other features supporting developers with flexible mobile application development.
$0.01
Per Verification
Hololink
Score 9.1 out of 10
N/A
Hololink is a web-based Augmented Reality editor which enables creation of AR through a visual no-code solution. AR created in Hololink is served directly in the mobile browser without the use of an app, making the whole process from creation to end-user 100% browser-based. Hololink gives creators access to: A visual storyboard to ensure a clear overview of all end-user interactions and the entire user journey, making it possible to use rich storytelling. The…
Full-Stack Digital Marketer & Accessibility Expert
Chose Firebase
I actually only have experience with Firebase. It's for a good reason. It's the first database I worked with and just stuck with it. It's beginner friendly while offering advanced tool.
Firebase provides an event based data model with well defined pre-determined dimensions. Where I've seen the strength of other platforms is the user interface where data is analyzed. However, other platforms such as AEP also have advanced data cleansing and standardization …
Supabase seems to have the best of all worlds right now. Followed by MongoDB/Firebase for smaller projects requiring less manpower and resources. Azure and Microsoft are reserved for existing projects and larger corporate clients.
Although there are other backend platforms that could have provided us with a solution to our project. The way of grouping the solution in FIREBASE, atomizing in the same project the database, cloud functions, authentication, push notifications, etc., has given us a clearer …
Unlike other tools in the GCP suite that have an equivalent in other clouds such as Bigquery (Athenas on AWS), AI Platform (Sagemaker), Storage (S3), we do not find an equivalent as complete as Firebase in any other provider. This is the main reason why we chose this provider …
Firebase came to a multiuse case for our product for authenticating backend services, users on the app & get data on the user base using the dashboard.
Firebase has a single NoSQL database, it is a simple, powerful and uniform application development platform in connectors, it has multiple programming languages such as JavaScript and necessary tools that will simplify the creation of applications.
Firebase poses great documentation and integration with Android devices. And it's very good as well for iOS ones. So, for these scenarios, Firebase becomes the ideal ally.
It eases the app development process, has an extensive database that allows you to store media files in the cloud, supports robust uploads and downloads, and login authentication on any platform.
Firebase is easy to manage and scale really well for web application services. It offers better authentication and is easy to implement. For real-time analytics on web applications, it works very well. Firebase offers more features compared to other services especially it can …
Firebase is a much more comprehensive tool. While Fabric only had user traffic and trends data, it did not have the user communication set of tools. While CleverTap has CRM tools, it does not have tools for developers and product teams. While Adobe Analytics is good with …
I haven't played much with Heroku beyond deploying projects from Github. It looks to be very similar in providing a cloud-based platform for developing and deploying web apps as quickly as possible. I would look at comparing both of these before choosing a solution. I am just …
Before using Firebase, we exclusively used self hosted database services. Using Firebase has allowed us to reduce reliance on single points of failure and systems that are difficult to scale. Additionally, Firebase is much easier to set up and use than any sort of self hosted …
Firebase does a lot of things well, but Branch.io does a lot of things great. We originally chose Firebase because it was free, had great crash reporting, and full event tracking. As we began to scale, increase paid marketing spend, and implement features such as journey …
It's tough to pick out competitors against Firebase as I'm really unsure and doubt there's another product exactly like it. As mentioned before Firebase literally does everything you can imagine for a mobile application but doesn't get insanely deep in one feature or action. It …
Firebase is well suited for projects with simpler database workloads that require its real-time features. For data that is heavily read in real time, it's a great choice and gives developers a lot of features that would have been complicated and time-consuming to build up front …
A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to …
Bypassing the need for a native app brings experiences made with Hololink closer to the consumer, than any of the others. Hololink thus becomes everyday use. Other products will appeal to most people only on occasion or when it is part of some larger environment, as in the case …
Firebase should be your first choice if your platform is mobile first. Firebase's mobile platform support for client-side applications is second to none, and I cannot think of a comparable cross-platform toolkit. Firebase also integrates well with your server-side solution, meaning that you can plug Firebase into your existing app architecture with minimal effort.
Firebase lags behind on the desktop, however. Although macOS support is rapidly catching up, full Windows support is a glaring omission for most Firebase features. This means that if your platform targets Windows, you will need to implement the client functionality manually using Firebase's web APIs and wrappers, or look for another solution.
On the commercial side, Hololink is perfect for implementing extra information in existing materials. Why make an entire catalog, when you can just have one page with a Hololink on it. It doesn't require an app. Everyone who has a smartphone will be able to see the AR overlay. I have recommended Hololink to many of my colleagues at other institutions, who have made brilliant commercial AR experiences in other systems, but struggle with getting potential new students to download an app, in order to see it. I cannot emphasize enough how great it is to be able to skip the download-an-app part. Hololink also has a great potential for geocaching-like experiences and games. One way this could be achieved would be to make it possible for users to make a username, and then give them points when they use a Hololink in a certain way, or reward them for finding Hololinks in the wild. It would be interesting if the Hololink tracker could look for more images simultaneously, appealing to the more exploratory aspects of people. These are functionalities that I hope might come in the future.
Extremely robust. Has about any tool you can think of under one roof making it extremely useful as a backup platform for data analytics or small teams that need something quickly.
Intuitive and easy UI/UX. Being made and owned by Google, you expect nothing less. Very easy to use for anyone that has any marketing or analytical experience especially in Google Analytics (which I just assume all marketers do).
Safe, secure, and sturdy. Never need to worry about downtimes or misinformation as it's as clean and safe as it is being run by Google.
FREE! What else is there to say. Unless you're an extremely large application handling hundreds of thousands to millions of users, this pay as you go plan will stay free.
As opposed to all other AR creation tools that I know, Hololink does not require consumers to download an app, thereby bypassing the primary problem of creating AR experiences, which is getting people to download an app. Let it be known that native apps are going away, the future is web-based because it is easier.
The Hololink image-tracking, which enables AR elements to be projected upon real-world objects and images is exceptionally good compared to other AR projects that also use image-tracking. In Hololink your buttons, 3D models, and videos do not sail away from the objects that they're supposed to be attached to.
The people working on Hololink are very focused on UX, and the few times that I have had suggestions, they have been very attentive.
Firebase/Firestore has very limited support for querying more complicated items; for example, performing a simple string search is not possible.
While upfront costs are low, costs can grow quickly if you're not careful about what you are being billed for.
Dashboards have at times shown different information to what is billed, and support from Google is less than stellar and not as effective as that from Amazon or Microsoft.
Hololink comes pre-packed with a lot of 3D models there are cases where I would like to write text on models directly, instead of using the annotation function which Hololink provides. It would be easier than having to upload my own 3D models, which is also possible.
I don't use the Firebase UI much, but rather connect it to GA4. GA4 has a great event model but the GA4 UI and analysis capabilities are limited. It's harder to measure product usage type of engagement but if you have the time and resources to leverage the GA4 to BiqQuery export you'll have all the raw event data you'll need for deep analysis, segmentation, and audience activation.
Our analytics folks handled the majority of the communication when it came to customer service, but as far as I was aware, the support we got was pretty good. When we had an issue, we were able to reach out and get support in a timely fashion. Firebase was easy to reach and reasonably available to assist when needed.
Before using Firebase, we exclusively used self hosted database services. Using Firebase has allowed us to reduce reliance on single points of failure and systems that are difficult to scale. Additionally, Firebase is much easier to set up and use than any sort of self hosted database. This simplicity has allowed us to try features that we might not have based on the amount of work they required in the past.
A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to figure out why. Hololink is just a scan away and you don´t have to connect to any user accounts to see other student products.
Firebase has been able to help us understand reliably, the drop-off in our user flows with their funnel feature. This has made it easy for us to be able to pinpoint weaknesses in our funnel and test and optimize with data as the dependent variable.
From an economic standpoint, we don't pay for Firebase which is great, but as the saying goes "You get what you pay for" also holds true in this context. As we looked to grow and scale, we looked for a paid solution.
From a developer resource standpoint, Firebase has been extremely easy to integrate into our app. Whether it be the event tracking, dynamic links or crash reporting we have not had to waste too much developer time thanks to their well-organized developer docs.
AR is hot right now and thus helps attract people. In the future, the AR-excitement might lessen, but it has clear affordances in terms of communication that will continue to be relevant as long as people have smartphones or google-glasses or the likes.