GameMaker vs. Unreal Engine

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
GameMaker
Score 6.7 out of 10
N/A
GameMaker is designed to be an accessible game engine that can be used by users with limited programming knowledge. It can be used to create 2d and 3d games.
$39
per 12 month license
Unreal Engine
Score 8.9 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.N/A
Pricing
GameMakerUnreal Engine
Editions & Modules
Creator
$39
per 12 month license
Developer - Desktop
$99
permanent license
Developer - Web
$149
permanent license
Developer - UWP
$199
permanent license
Developer - Mobile
$199
permanent license
Console - PS4
$799
per 12 month license
Console - Xbox One
$799
per 12 month license
Console - Nintendo Switch
$799
per 12 month license
Console - Ultimate
1,500
per 12 month license
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
End User License Agreement for Creators
Free & Royalty Free
Custom Licenses
Contact sales team
Offerings
Pricing Offerings
GameMakerUnreal Engine
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
GameMakerUnreal Engine
User Ratings
GameMakerUnreal Engine
Likelihood to Recommend
-
(0 ratings)
9.2
(2 ratings)
User Testimonials
GameMakerUnreal Engine
Likelihood to Recommend
YoYo Games
No answers on this topic
Epic Games
It's really well suited for experiential uses. Sure, games are made with it, but I'm guessing that more non-gaming assets are being made with it than anyone realizes. It's a fantastic post-production for 3d modeling tasks. It's fantastic for fast nearly photo real rendering. It's almost as good at rendering truly photo real assets now that Path Tracing is becoming mature. It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can. It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked
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Pros
YoYo Games
No answers on this topic
Epic Games
  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input
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Cons
YoYo Games
No answers on this topic
Epic Games
  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
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Alternatives Considered
YoYo Games
No answers on this topic
Epic Games
Despite the fact that the Unreal Engine user interface took some getting used to, it was rather simple to navigate once we got the hang of it. Furthermore, Unreal Engine offers unrivalled flexibility and fine-tuning tools. Twinmotion has a slightly complicated UI as well, but the number of options for personalization and fine adjustment is limited
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Return on Investment
YoYo Games
No answers on this topic
Epic Games
  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.
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ScreenShots